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    <title>TechRaptor Interviews Feed</title>
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    <language>en</language>
    
    <item>
  <title>Magic: The Gathering Spider-Man Interview: Mark Rosewater, Corey Bowen, &amp; Team</title>
  <link>https://techraptor.net/tabletop/interviews/mtg-spider-man-interview-mark-rosewater-corey-bowen-team</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Magic: The Gathering Spider-Man Interview: Mark Rosewater, Corey Bowen, &amp; Team</span>

              <a href="https://techraptor.net/tabletop/interviews/mtg-spider-man-interview-mark-rosewater-corey-bowen-team" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/mtg-spiderman-interview-mark-rosewater-corey-bowen.jpg?itok=z5rh5eyw" width="1920" height="1080" alt="Ghost-Spider swinging in the middle of the frame with Miles Morales in the background." class="image-style-image-header" /></a>

        
  
            Only a few days to go until the Magic: The Gathering Spider-Man set releases, and we spoke to Mark Rosewater, lead designer Corey Bowen, and more about its design.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Magic: The Gathering Spider-Man Interview: Mark Rosewater, Corey Bowen, &amp; Team</span>

              <a href="https://techraptor.net/tabletop/interviews/mtg-spider-man-interview-mark-rosewater-corey-bowen-team" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/mtg-spiderman-interview-mark-rosewater-corey-bowen.jpg?itok=z5rh5eyw" width="1920" height="1080" alt="Ghost-Spider swinging in the middle of the frame with Miles Morales in the background." class="image-style-image-header" /></a>

        
  
            Only a few days to go until the Magic: The Gathering Spider-Man set releases, and we spoke to Mark Rosewater, lead designer Corey Bowen, and more about its design.
      ]]></content:encoded>
  <pubDate>Tue, 23 Sep 2025 07:37:49 +0000</pubDate>
    <dc:creator>aotton</dc:creator>
    <guid isPermaLink="false">44354 at https://techraptor.net</guid>
    </item>
<item>
  <title>Charting the Stars: The Spaceships That Inspired Magic’s Edge of Eternities</title>
  <link>https://techraptor.net/tabletop/interviews/charting-stars-spaceships-that-inspired-magics-edge-of-eternities</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Charting the Stars: The Spaceships That Inspired Magic’s Edge of Eternities</span>

              <a href="https://techraptor.net/tabletop/interviews/charting-stars-spaceships-that-inspired-magics-edge-of-eternities" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/edge-of-eternities-spaceships-header.jpg?itok=pR8FiX1G" width="1920" height="1080" alt="An image from our Edge of Eternities Spaceship interview" class="image-style-image-header" /></a>

        
  
            We spoke with Andrew Brown, Game Design Architect for Edge of Eternities, on the spaceships that inspired the most recent sci-fi MTG set.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Charting the Stars: The Spaceships That Inspired Magic’s Edge of Eternities</span>

              <a href="https://techraptor.net/tabletop/interviews/charting-stars-spaceships-that-inspired-magics-edge-of-eternities" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/edge-of-eternities-spaceships-header.jpg?itok=pR8FiX1G" width="1920" height="1080" alt="An image from our Edge of Eternities Spaceship interview" class="image-style-image-header" /></a>

        
  
            We spoke with Andrew Brown, Game Design Architect for Edge of Eternities, on the spaceships that inspired the most recent sci-fi MTG set.
      ]]></content:encoded>
  <pubDate>Sun, 07 Sep 2025 19:22:55 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">44260 at https://techraptor.net</guid>
    </item>
<item>
  <title>Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4</title>
  <link>https://techraptor.net/gaming/interviews/randy-pitchford-how-20-years-of-borderlands-led-to-borderlands-4</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4</span>

              <a href="https://techraptor.net/gaming/interviews/randy-pitchford-how-20-years-of-borderlands-led-to-borderlands-4" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/borderlands-4-vault-hunters-attack.jpg?itok=eQYRuJMZ" width="1920" height="1080" alt="The four Vault Hunters in Borderlands 4 are surrounded by enemies." class="image-style-image-header" /></a>

        
  
            We talked with Gearbox President and Founder Randy Pitchford and Narrative Director Sam Winkler about the upcoming release of Borderlands 4 and its endgame plans.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4</span>

              <a href="https://techraptor.net/gaming/interviews/randy-pitchford-how-20-years-of-borderlands-led-to-borderlands-4" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/borderlands-4-vault-hunters-attack.jpg?itok=eQYRuJMZ" width="1920" height="1080" alt="The four Vault Hunters in Borderlands 4 are surrounded by enemies." class="image-style-image-header" /></a>

        
  
            We talked with Gearbox President and Founder Randy Pitchford and Narrative Director Sam Winkler about the upcoming release of Borderlands 4 and its endgame plans.
      ]]></content:encoded>
  <pubDate>Wed, 03 Sep 2025 04:51:08 +0000</pubDate>
    <dc:creator>rscarpinito</dc:creator>
    <guid isPermaLink="false">44215 at https://techraptor.net</guid>
    </item>
<item>
  <title>Nepobabies, Roguelites, &amp; Satire: The Inspirations of AAA Simulator</title>
  <link>https://techraptor.net/gaming/interviews/aaa-simulator-interview-satire</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Nepobabies, Roguelites, &amp; Satire: The Inspirations of AAA Simulator</span>

              <a href="https://techraptor.net/gaming/interviews/aaa-simulator-interview-satire" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-08/aaa-simulator-header_0.jpg?itok=OCByUg0V" width="1920" height="1080" alt="AAA Simulator header has the 3 A&#039;s connected like mountains with an arrow down on the far right one on a blackboard behind a semicircle board room table with 4 board members looking distraught while a plant in the back right of the room is on fire." class="image-style-image-header" /></a>

        
  
            AAA Simulator satirizes and highlights the dark side of the gaming industry. We talk with the creators about the industry through the lens of parody.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Nepobabies, Roguelites, &amp; Satire: The Inspirations of AAA Simulator</span>

              <a href="https://techraptor.net/gaming/interviews/aaa-simulator-interview-satire" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-08/aaa-simulator-header_0.jpg?itok=OCByUg0V" width="1920" height="1080" alt="AAA Simulator header has the 3 A&#039;s connected like mountains with an arrow down on the far right one on a blackboard behind a semicircle board room table with 4 board members looking distraught while a plant in the back right of the room is on fire." class="image-style-image-header" /></a>

        
  
            AAA Simulator satirizes and highlights the dark side of the gaming industry. We talk with the creators about the industry through the lens of parody.
      ]]></content:encoded>
  <pubDate>Sun, 24 Aug 2025 13:17:53 +0000</pubDate>
    <dc:creator>dparsons</dc:creator>
    <guid isPermaLink="false">44147 at https://techraptor.net</guid>
    </item>
<item>
  <title>How 28 Days Later, Stranger Things, and Pac-Man Influenced Dying Light: The Beast</title>
  <link>https://techraptor.net/gaming/interviews/how-28-days-later-stranger-things-and-pac-man-influenced-dying-light-beast</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How 28 Days Later, Stranger Things, and Pac-Man Influenced Dying Light: The Beast</span>

              <a href="https://techraptor.net/gaming/interviews/how-28-days-later-stranger-things-and-pac-man-influenced-dying-light-beast" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-07/dying-light_-the-beast-key-visual-no-logo.jpg?itok=6g6NTF1_" width="1920" height="1080" alt="Dying Light" class="image-style-image-header" /></a>

        
  
            In an interview with Tech Raptor franchise director for the Dying Light series, Tymon Smektala, details what pieces of media helped inspire the latest installment and what the future holds for the series going forward. 
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How 28 Days Later, Stranger Things, and Pac-Man Influenced Dying Light: The Beast</span>

              <a href="https://techraptor.net/gaming/interviews/how-28-days-later-stranger-things-and-pac-man-influenced-dying-light-beast" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-07/dying-light_-the-beast-key-visual-no-logo.jpg?itok=6g6NTF1_" width="1920" height="1080" alt="Dying Light" class="image-style-image-header" /></a>

        
  
            In an interview with Tech Raptor franchise director for the Dying Light series, Tymon Smektala, details what pieces of media helped inspire the latest installment and what the future holds for the series going forward. 
      ]]></content:encoded>
  <pubDate>Thu, 17 Jul 2025 22:58:40 +0000</pubDate>
    <dc:creator>lgutierrez</dc:creator>
    <guid isPermaLink="false">43928 at https://techraptor.net</guid>
    </item>
<item>
  <title>Interview: How Hell Is Us Shows the Human Cost of Violence and War</title>
  <link>https://techraptor.net/gaming/interviews/interview-how-hell-is-us-shows-true-horrors-of-violence-and-war</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Interview: How Hell Is Us Shows the Human Cost of Violence and War</span>

              <a href="https://techraptor.net/gaming/interviews/interview-how-hell-is-us-shows-true-horrors-of-violence-and-war" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/hell-is-us-interview.jpg?itok=3OetWr2x" width="1920" height="1080" alt="A child hides under a blanket in Hell Is Us" class="image-style-image-header" /></a>

        
  
            In our interview with creative director Jonathan Jacques-Belletête, we learn why the real monsters in Hell Is Us aren't just the Hollow Walkers.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Interview: How Hell Is Us Shows the Human Cost of Violence and War</span>

              <a href="https://techraptor.net/gaming/interviews/interview-how-hell-is-us-shows-true-horrors-of-violence-and-war" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/hell-is-us-interview.jpg?itok=3OetWr2x" width="1920" height="1080" alt="A child hides under a blanket in Hell Is Us" class="image-style-image-header" /></a>

        
  
            In our interview with creative director Jonathan Jacques-Belletête, we learn why the real monsters in Hell Is Us aren't just the Hollow Walkers.
      ]]></content:encoded>
  <pubDate>Sat, 24 May 2025 03:49:01 +0000</pubDate>
    <dc:creator>rscarpinito</dc:creator>
    <guid isPermaLink="false">43608 at https://techraptor.net</guid>
    </item>
<item>
  <title>Dune Awakening Interview: Art Directors Gavin Whelan and David Levy on Bringing Arrakis to Life</title>
  <link>https://techraptor.net/gaming/interviews/dune-awakening-interview-art-directors-gavin-whelan-and-david-levy</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Dune Awakening Interview: Art Directors Gavin Whelan and David Levy on Bringing Arrakis to Life</span>

              <a href="https://techraptor.net/gaming/interviews/dune-awakening-interview-art-directors-gavin-whelan-and-david-levy" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/dune-awakening-cover-image.jpg?itok=M5lGc1Nv" width="1920" height="1080" alt="Escaping a giant sandworm in Dune Awakening " class="image-style-image-header" /></a>

        
  
            TechRaptor sat down with the art directors for Dune Awakening, Gavin Whelan and David Levy, at PAX East to learn how they brought Arrakis to life.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Dune Awakening Interview: Art Directors Gavin Whelan and David Levy on Bringing Arrakis to Life</span>

              <a href="https://techraptor.net/gaming/interviews/dune-awakening-interview-art-directors-gavin-whelan-and-david-levy" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/dune-awakening-cover-image.jpg?itok=M5lGc1Nv" width="1920" height="1080" alt="Escaping a giant sandworm in Dune Awakening " class="image-style-image-header" /></a>

        
  
            TechRaptor sat down with the art directors for Dune Awakening, Gavin Whelan and David Levy, at PAX East to learn how they brought Arrakis to life.
      ]]></content:encoded>
  <pubDate>Fri, 16 May 2025 00:57:16 +0000</pubDate>
    <dc:creator>drockwood</dc:creator>
    <guid isPermaLink="false">43556 at https://techraptor.net</guid>
    </item>
<item>
  <title>Assassin's Creed Shadows Actress Masumi on Naoe &amp; the Challenges of Acting in Games</title>
  <link>https://techraptor.net/gaming/interviews/assassins-creed-shadows-actress-masumi-on-naoe-challenges-of-acting-in-games</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Assassin's Creed Shadows Actress Masumi on Naoe &amp; the Challenges of Acting in Games</span>

              <a href="https://techraptor.net/gaming/interviews/assassins-creed-shadows-actress-masumi-on-naoe-challenges-of-acting-in-games" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-04/assassins-creed-shadows-masumi-interview.jpg?itok=n2bmcZwl" width="1920" height="1080" alt="Naoe and Yasuke overlook a vista from a temple" class="image-style-image-header" /></a>

        
  
            In an interview with TechRaptor, actress Masumi, the talent behind one of Assassin's Creed Shadows' protagonists, tells us how she brought Naoe to life.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Assassin's Creed Shadows Actress Masumi on Naoe &amp; the Challenges of Acting in Games</span>

              <a href="https://techraptor.net/gaming/interviews/assassins-creed-shadows-actress-masumi-on-naoe-challenges-of-acting-in-games" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-04/assassins-creed-shadows-masumi-interview.jpg?itok=n2bmcZwl" width="1920" height="1080" alt="Naoe and Yasuke overlook a vista from a temple" class="image-style-image-header" /></a>

        
  
            In an interview with TechRaptor, actress Masumi, the talent behind one of Assassin's Creed Shadows' protagonists, tells us how she brought Naoe to life.
      ]]></content:encoded>
  <pubDate>Wed, 02 Apr 2025 00:59:27 +0000</pubDate>
    <dc:creator>rscarpinito</dc:creator>
    <guid isPermaLink="false">43277 at https://techraptor.net</guid>
    </item>
<item>
  <title>Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative</title>
  <link>https://techraptor.net/gaming/interviews/split-fiction-interview-discussing-challenge-of-blending-sci-fi-and-fantasy-in</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative</span>

              <a href="https://techraptor.net/gaming/interviews/split-fiction-interview-discussing-challenge-of-blending-sci-fi-and-fantasy-in" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-02/split-fiction-art.jpg?itok=aCoerUdP" width="1920" height="1080" alt="Split Fiction Key Visual" class="image-style-image-header" /></a>

        
  
            We chat with Hazelight Studios' creative director Josef Fares on the journey from It Takes Two to Split Fiction, and the challenges of blending sci-fi and fantasy in a unique narrative.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative</span>

              <a href="https://techraptor.net/gaming/interviews/split-fiction-interview-discussing-challenge-of-blending-sci-fi-and-fantasy-in" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-02/split-fiction-art.jpg?itok=aCoerUdP" width="1920" height="1080" alt="Split Fiction Key Visual" class="image-style-image-header" /></a>

        
  
            We chat with Hazelight Studios' creative director Josef Fares on the journey from It Takes Two to Split Fiction, and the challenges of blending sci-fi and fantasy in a unique narrative.
      ]]></content:encoded>
  <pubDate>Thu, 13 Feb 2025 01:09:08 +0000</pubDate>
    <dc:creator>evanduine</dc:creator>
    <guid isPermaLink="false">42957 at https://techraptor.net</guid>
    </item>
<item>
  <title>The Immersion of Playing Retro Games in Nature: The Scenic Gamer Interview</title>
  <link>https://techraptor.net/gaming/interviews/scenic-gamer-interview-playing-retro-games-in-nature</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Immersion of Playing Retro Games in Nature: The Scenic Gamer Interview</span>

              <a href="https://techraptor.net/gaming/interviews/scenic-gamer-interview-playing-retro-games-in-nature" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/the-scenic-gamer-preview-image.jpg?itok=VHYGxedp" width="1920" height="1080" alt="The Scenic Gamer Preview Image, Noah at the Dodgers Stadium" class="image-style-image-header" /></a>

        
  
            Check out our Scenic Gamer interview, where we talk with Noah, the man behind The Scenic Gamer Social channels. We get into his CRT setup and more.

      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Immersion of Playing Retro Games in Nature: The Scenic Gamer Interview</span>

              <a href="https://techraptor.net/gaming/interviews/scenic-gamer-interview-playing-retro-games-in-nature" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/the-scenic-gamer-preview-image.jpg?itok=VHYGxedp" width="1920" height="1080" alt="The Scenic Gamer Preview Image, Noah at the Dodgers Stadium" class="image-style-image-header" /></a>

        
  
            Check out our Scenic Gamer interview, where we talk with Noah, the man behind The Scenic Gamer Social channels. We get into his CRT setup and more.

      ]]></content:encoded>
  <pubDate>Thu, 14 Nov 2024 04:00:38 +0000</pubDate>
    <dc:creator>drockwood</dc:creator>
    <guid isPermaLink="false">42371 at https://techraptor.net</guid>
    </item>
<item>
  <title>Briana White Talks Bringing Aerith to Life, the Strength She Brings to the Party &amp; Best Supporting Role Nomination</title>
  <link>https://techraptor.net/gaming/interviews/briana-white-talks-bringing-aerith-to-life-strength-she-brings-to-party-and-best</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Briana White Talks Bringing Aerith to Life, the Strength She Brings to the Party &amp; Best Supporting Role Nomination</span>

              <a href="https://techraptor.net/gaming/interviews/briana-white-talks-bringing-aerith-to-life-strength-she-brings-to-party-and-best" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/briana-white-interview-preview-image.jpg?itok=vEUp47zb" width="1920" height="1080" alt="Briana White Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Briana White, VO for Aerith in the Final Fantasy VII Remakes, about life with Aerith, meeting fans, what she hopes for the future, and her award nominations.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Briana White Talks Bringing Aerith to Life, the Strength She Brings to the Party &amp; Best Supporting Role Nomination</span>

              <a href="https://techraptor.net/gaming/interviews/briana-white-talks-bringing-aerith-to-life-strength-she-brings-to-party-and-best" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/briana-white-interview-preview-image.jpg?itok=vEUp47zb" width="1920" height="1080" alt="Briana White Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Briana White, VO for Aerith in the Final Fantasy VII Remakes, about life with Aerith, meeting fans, what she hopes for the future, and her award nominations.
      ]]></content:encoded>
  <pubDate>Tue, 19 Nov 2024 16:58:14 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42402 at https://techraptor.net</guid>
    </item>
<item>
  <title>Inside Asmodee: US GM Julien Sharp Talks Running The Business</title>
  <link>https://techraptor.net/tabletop/interviews/inside-asmodee-us-gm-julien-sharp-talks-running-business</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Inside Asmodee: US GM Julien Sharp Talks Running The Business</span>

              <a href="https://techraptor.net/tabletop/interviews/inside-asmodee-us-gm-julien-sharp-talks-running-business" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/inside-asmodee-julien-sharp-header.jpg?itok=GDTJmab8" width="1920" height="1080" alt="Inside Asmodee header image featuring an image of the Asmodee offices and a headshot of Julien Sharp, US General Manager of Asmodee Group." class="image-style-image-header" /></a>

        
  
            In our Inside Asmodee interview with Julien Sharp, we learn the in's and out's of running a gaming business at what is, essentially, the CEO level!
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Inside Asmodee: US GM Julien Sharp Talks Running The Business</span>

              <a href="https://techraptor.net/tabletop/interviews/inside-asmodee-us-gm-julien-sharp-talks-running-business" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/inside-asmodee-julien-sharp-header.jpg?itok=GDTJmab8" width="1920" height="1080" alt="Inside Asmodee header image featuring an image of the Asmodee offices and a headshot of Julien Sharp, US General Manager of Asmodee Group." class="image-style-image-header" /></a>

        
  
            In our Inside Asmodee interview with Julien Sharp, we learn the in's and out's of running a gaming business at what is, essentially, the CEO level!
      ]]></content:encoded>
  <pubDate>Tue, 12 Nov 2024 01:27:28 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">42350 at https://techraptor.net</guid>
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  <title>Discussing Queen By Midnight Quarter Past; New Princesses And A More Aggressive Playstyle With Kyle Shire And Alex Uboldi</title>
  <link>https://techraptor.net/tabletop/interviews/discussing-queen-by-midnight-quarter-past-standalone-expansion-new-princesses</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Discussing Queen By Midnight Quarter Past; New Princesses And A More Aggressive Playstyle With Kyle Shire And Alex Uboldi</span>

              <a href="https://techraptor.net/tabletop/interviews/discussing-queen-by-midnight-quarter-past-standalone-expansion-new-princesses" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/queen-by-midnight-quarter-past-interview-preview-image.jpg?itok=MpJHARHg" width="1920" height="1080" alt="Queen By Midnight Quarter Past Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Kyle Shire and Alex Uboldi about Queen By Midnight Quarter Past's release brings with it new princesses, play styles, and features
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Discussing Queen By Midnight Quarter Past; New Princesses And A More Aggressive Playstyle With Kyle Shire And Alex Uboldi</span>

              <a href="https://techraptor.net/tabletop/interviews/discussing-queen-by-midnight-quarter-past-standalone-expansion-new-princesses" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/queen-by-midnight-quarter-past-interview-preview-image.jpg?itok=MpJHARHg" width="1920" height="1080" alt="Queen By Midnight Quarter Past Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Kyle Shire and Alex Uboldi about Queen By Midnight Quarter Past's release brings with it new princesses, play styles, and features
      ]]></content:encoded>
  <pubDate>Sun, 03 Nov 2024 16:55:20 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42301 at https://techraptor.net</guid>
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  <title>Designer Toby Sarnelle Talks New Flip And Write Board Game Tend</title>
  <link>https://techraptor.net/tabletop/interviews/designer-toby-sarnelle-talks-new-flip-and-write-board-game-tend</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Designer Toby Sarnelle Talks New Flip And Write Board Game Tend</span>

              <a href="https://techraptor.net/tabletop/interviews/designer-toby-sarnelle-talks-new-flip-and-write-board-game-tend" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/tend-board-game-header.jpg?itok=QVsImtj8" width="1920" height="1080" alt="An image from our Tend Board Game interview with Toby Sarnelle" class="image-style-image-header" /></a>

        
  
            In our interview with Toby Sarnelle, designer of the new Tend Board Game, we chat design ethos, his journey, and advice for would-be designers.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Designer Toby Sarnelle Talks New Flip And Write Board Game Tend</span>

              <a href="https://techraptor.net/tabletop/interviews/designer-toby-sarnelle-talks-new-flip-and-write-board-game-tend" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/tend-board-game-header.jpg?itok=QVsImtj8" width="1920" height="1080" alt="An image from our Tend Board Game interview with Toby Sarnelle" class="image-style-image-header" /></a>

        
  
            In our interview with Toby Sarnelle, designer of the new Tend Board Game, we chat design ethos, his journey, and advice for would-be designers.
      ]]></content:encoded>
  <pubDate>Mon, 28 Oct 2024 23:22:04 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">42257 at https://techraptor.net</guid>
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  <title>Chris Prynoski Talks Drunkards, Druggies, and Delinquents; How A 4/20 Joke Became A TTRPG</title>
  <link>https://techraptor.net/tabletop/interviews/chris-prynoski-talks-drunkards-druggies-and-delinquents-how-420-joke-became</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Chris Prynoski Talks Drunkards, Druggies, and Delinquents; How A 4/20 Joke Became A TTRPG</span>

              <a href="https://techraptor.net/tabletop/interviews/chris-prynoski-talks-drunkards-druggies-and-delinquents-how-420-joke-became" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/drunkards-druggies-and-delinquents-interview-preview-image_0.jpg?itok=zfayWC6O" width="1920" height="1080" alt="Drunkards Druggies and Delinquents Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to sit down with Titmouse founder, Chris Prynoski, to talk about their upcoming TTRPG Drunkards, Druggies, and Delinquents.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Chris Prynoski Talks Drunkards, Druggies, and Delinquents; How A 4/20 Joke Became A TTRPG</span>

              <a href="https://techraptor.net/tabletop/interviews/chris-prynoski-talks-drunkards-druggies-and-delinquents-how-420-joke-became" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/drunkards-druggies-and-delinquents-interview-preview-image_0.jpg?itok=zfayWC6O" width="1920" height="1080" alt="Drunkards Druggies and Delinquents Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to sit down with Titmouse founder, Chris Prynoski, to talk about their upcoming TTRPG Drunkards, Druggies, and Delinquents.
      ]]></content:encoded>
  <pubDate>Wed, 23 Oct 2024 11:54:34 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42200 at https://techraptor.net</guid>
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  <title>Sunderfolk GM Anjali Bhimani Explains How She Voices Multiple Characters</title>
  <link>https://techraptor.net/gaming/interviews/sunderfolk-gm-anjali-bhimani-explains-how-she-voices-multiple-characters</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Sunderfolk GM Anjali Bhimani Explains How She Voices Multiple Characters</span>

              <a href="https://techraptor.net/gaming/interviews/sunderfolk-gm-anjali-bhimani-explains-how-she-voices-multiple-characters" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/sunderfolk-key-art.jpg?itok=sLy6Ag0D" width="1920" height="1080" alt="Sunderfolk key art and logo." class="image-style-image-header" /></a>

        
  
            TechRaptor sits down with actor Anjali Bhimani to learn about her involvement in Sunderfolk, the upcoming game from Blizzard co-founder Mike Morhaime.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Sunderfolk GM Anjali Bhimani Explains How She Voices Multiple Characters</span>

              <a href="https://techraptor.net/gaming/interviews/sunderfolk-gm-anjali-bhimani-explains-how-she-voices-multiple-characters" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/sunderfolk-key-art.jpg?itok=sLy6Ag0D" width="1920" height="1080" alt="Sunderfolk key art and logo." class="image-style-image-header" /></a>

        
  
            TechRaptor sits down with actor Anjali Bhimani to learn about her involvement in Sunderfolk, the upcoming game from Blizzard co-founder Mike Morhaime.
      ]]></content:encoded>
  <pubDate>Mon, 21 Oct 2024 18:58:08 +0000</pubDate>
    <dc:creator>aerickson</dc:creator>
    <guid isPermaLink="false">42185 at https://techraptor.net</guid>
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  <title>Talking Death Roll Show, Camp Rend, Horror, And Indie Production With Frankie and KP</title>
  <link>https://techraptor.net/tabletop/interviews/talking-death-roll-show-camp-rend-horror-and-indie-production-with-frankie-and</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Talking Death Roll Show, Camp Rend, Horror, And Indie Production With Frankie and KP</span>

              <a href="https://techraptor.net/tabletop/interviews/talking-death-roll-show-camp-rend-horror-and-indie-production-with-frankie-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/death-roll-show-interview-preview-image.jpg?itok=9Ib5o4dp" width="1920" height="1080" alt="Death Roll Show Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we caught up with DM Frankie and player KP of 11 Studios to talk about Camp Rend, the upcoming first season of a Horror TTRPG Anthology show.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Talking Death Roll Show, Camp Rend, Horror, And Indie Production With Frankie and KP</span>

              <a href="https://techraptor.net/tabletop/interviews/talking-death-roll-show-camp-rend-horror-and-indie-production-with-frankie-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/death-roll-show-interview-preview-image.jpg?itok=9Ib5o4dp" width="1920" height="1080" alt="Death Roll Show Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we caught up with DM Frankie and player KP of 11 Studios to talk about Camp Rend, the upcoming first season of a Horror TTRPG Anthology show.
      ]]></content:encoded>
  <pubDate>Sun, 06 Oct 2024 21:48:32 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42055 at https://techraptor.net</guid>
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  <title>Offbrand Games on What It Means To Be a Publisher in 2024</title>
  <link>https://techraptor.net/gaming/interviews/offbrand-games-on-what-it-means-to-be-publisher-in-2024</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Offbrand Games on What It Means To Be a Publisher in 2024</span>

              <a href="https://techraptor.net/gaming/interviews/offbrand-games-on-what-it-means-to-be-publisher-in-2024" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/offbrand-games-interview-header.jpg?itok=Vd5nU7SU" width="1920" height="1080" alt="Offbrand Games header image " class="image-style-image-header" /></a>

        
  
            TechRaptor talks with Offbrand Games to learn more about the recent uptick of influencer-led game publishing studios.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Offbrand Games on What It Means To Be a Publisher in 2024</span>

              <a href="https://techraptor.net/gaming/interviews/offbrand-games-on-what-it-means-to-be-publisher-in-2024" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/offbrand-games-interview-header.jpg?itok=Vd5nU7SU" width="1920" height="1080" alt="Offbrand Games header image " class="image-style-image-header" /></a>

        
  
            TechRaptor talks with Offbrand Games to learn more about the recent uptick of influencer-led game publishing studios.
      ]]></content:encoded>
  <pubDate>Mon, 30 Sep 2024 00:56:22 +0000</pubDate>
    <dc:creator>asuther</dc:creator>
    <guid isPermaLink="false">42004 at https://techraptor.net</guid>
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  <title>Critical Role And Legend Of Vox Machina S3 Cast Discuss Changing Story, Revisiting Moments, And Mighty Nein Update</title>
  <link>https://techraptor.net/tabletop/interviews/critical-role-and-legend-of-vox-machina-s3-cast-discuss-changing-story</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Critical Role And Legend Of Vox Machina S3 Cast Discuss Changing Story, Revisiting Moments, And Mighty Nein Update</span>

              <a href="https://techraptor.net/tabletop/interviews/critical-role-and-legend-of-vox-machina-s3-cast-discuss-changing-story" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/vox-machina-season-3-interview-preview-image_0.jpg?itok=p_kjAxVJ" width="1920" height="1080" alt="Vox Machina Season 3 Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We had a chance to hear from the cast of The Legend Of Vox Machina about how they approach story changes, being back in the recording booth, and a brief update for The Mighty Nein.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Critical Role And Legend Of Vox Machina S3 Cast Discuss Changing Story, Revisiting Moments, And Mighty Nein Update</span>

              <a href="https://techraptor.net/tabletop/interviews/critical-role-and-legend-of-vox-machina-s3-cast-discuss-changing-story" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/vox-machina-season-3-interview-preview-image_0.jpg?itok=p_kjAxVJ" width="1920" height="1080" alt="Vox Machina Season 3 Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We had a chance to hear from the cast of The Legend Of Vox Machina about how they approach story changes, being back in the recording booth, and a brief update for The Mighty Nein.
      ]]></content:encoded>
  <pubDate>Sat, 28 Sep 2024 09:30:24 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41999 at https://techraptor.net</guid>
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  <title>Veilguard Game Director Corinne Busche on Player Choice and Companion Relationships </title>
  <link>https://techraptor.net/gaming/interviews/veilguard-game-director-corinne-busche-on-player-choice-and-companion</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Veilguard Game Director Corinne Busche on Player Choice and Companion Relationships </span>

              <a href="https://techraptor.net/gaming/interviews/veilguard-game-director-corinne-busche-on-player-choice-and-companion" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/dragon-age-veilguard-interview.jpg?itok=P9G8vLmT" width="1920" height="1080" alt="Neve looking at Bellara in a chair, lit by a fireplace." class="image-style-image-header" /></a>

        
  
            We Talked to Dragon Age: The Veilguard Game Director Corinne Busche about player choice, companion relationships, and of course romancing those companions. 
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Veilguard Game Director Corinne Busche on Player Choice and Companion Relationships </span>

              <a href="https://techraptor.net/gaming/interviews/veilguard-game-director-corinne-busche-on-player-choice-and-companion" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/dragon-age-veilguard-interview.jpg?itok=P9G8vLmT" width="1920" height="1080" alt="Neve looking at Bellara in a chair, lit by a fireplace." class="image-style-image-header" /></a>

        
  
            We Talked to Dragon Age: The Veilguard Game Director Corinne Busche about player choice, companion relationships, and of course romancing those companions. 
      ]]></content:encoded>
  <pubDate>Thu, 19 Sep 2024 05:39:57 +0000</pubDate>
    <dc:creator>aotton</dc:creator>
    <guid isPermaLink="false">41933 at https://techraptor.net</guid>
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  <title>Felicia Day Is A New Guest At The Twenty-Sided Tavern; The Key To Improv And Dungeons &amp; Dragons</title>
  <link>https://techraptor.net/tabletop/interviews/felicia-day-is-new-guest-at-twenty-sided-tavern-key-to-improv-and-dungeons</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Is A New Guest At The Twenty-Sided Tavern; The Key To Improv And Dungeons &amp; Dragons</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-is-new-guest-at-twenty-sided-tavern-key-to-improv-and-dungeons" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/felicia-day-twenty-sided-tavern-interview.jpg?itok=qz_JtABP" width="1920" height="1080" alt="Felicia Day Twenty Sided Tavern Interview" class="image-style-image-header" /></a>

        
  
            Ahead of her debut at the Twenty Sided Tavern we caught up to talk with Felicia Day about Improv, stage acting, and hints about The Guild in 2025
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Is A New Guest At The Twenty-Sided Tavern; The Key To Improv And Dungeons &amp; Dragons</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-is-new-guest-at-twenty-sided-tavern-key-to-improv-and-dungeons" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/felicia-day-twenty-sided-tavern-interview.jpg?itok=qz_JtABP" width="1920" height="1080" alt="Felicia Day Twenty Sided Tavern Interview" class="image-style-image-header" /></a>

        
  
            Ahead of her debut at the Twenty Sided Tavern we caught up to talk with Felicia Day about Improv, stage acting, and hints about The Guild in 2025
      ]]></content:encoded>
  <pubDate>Tue, 17 Sep 2024 13:08:34 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41909 at https://techraptor.net</guid>
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  <title>Jackbox Naughty Pack Director Discusses Game Development &amp; Creating An Opt-In Environment</title>
  <link>https://techraptor.net/gaming/interviews/jackbox-naughty-pack-director-warren-arnold-discusses-game-development-and</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Jackbox Naughty Pack Director Discusses Game Development &amp; Creating An Opt-In Environment</span>

              <a href="https://techraptor.net/gaming/interviews/jackbox-naughty-pack-director-warren-arnold-discusses-game-development-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/jackbox-naughty-pack-let-me-finish-interview-image.jpg?itok=O1fp0vSd" width="1920" height="1080" alt="Jackbox Naughty Pack Let Me Finish Interview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Jackbox Naughty Pack Director Discusses Game Development &amp; Creating An Opt-In Environment</span>

              <a href="https://techraptor.net/gaming/interviews/jackbox-naughty-pack-director-warren-arnold-discusses-game-development-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/jackbox-naughty-pack-let-me-finish-interview-image.jpg?itok=O1fp0vSd" width="1920" height="1080" alt="Jackbox Naughty Pack Let Me Finish Interview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack.
      ]]></content:encoded>
  <pubDate>Mon, 09 Sep 2024 19:24:34 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41855 at https://techraptor.net</guid>
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  <title>Ify Nwadiwe and Jacob Wysocki Chat Never Stop Blowing Up, Being New at a Table, and Proudly Being Nerds</title>
  <link>https://techraptor.net/tabletop/interviews/ify-nwadiwe-and-jacob-wysocki-chat-never-stop-blowing-up-being-new-at-table-and</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Ify Nwadiwe and Jacob Wysocki Chat Never Stop Blowing Up, Being New at a Table, and Proudly Being Nerds</span>

              <a href="https://techraptor.net/tabletop/interviews/ify-nwadiwe-and-jacob-wysocki-chat-never-stop-blowing-up-being-new-at-table-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-ify-jacob-interview-preview-image.jpg?itok=x7vW3nJW" width="1920" height="1080" alt="Never Stop Blowing Up Ify &amp; Jacob Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Ify Nwadiwe and Jacob Wysocki about the finale of Never Stop Blowing Up, being the GM, and improv tricks in a role-playing game.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Ify Nwadiwe and Jacob Wysocki Chat Never Stop Blowing Up, Being New at a Table, and Proudly Being Nerds</span>

              <a href="https://techraptor.net/tabletop/interviews/ify-nwadiwe-and-jacob-wysocki-chat-never-stop-blowing-up-being-new-at-table-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-ify-jacob-interview-preview-image.jpg?itok=x7vW3nJW" width="1920" height="1080" alt="Never Stop Blowing Up Ify &amp; Jacob Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Ify Nwadiwe and Jacob Wysocki about the finale of Never Stop Blowing Up, being the GM, and improv tricks in a role-playing game.
      ]]></content:encoded>
  <pubDate>Mon, 26 Aug 2024 23:38:59 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41733 at https://techraptor.net</guid>
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  <title>Izzy Rowland And Alex Song-Xia Talk Never Stop Blowing Up, How Cowardice Shaped A Character, And That Die Hard Is A Christmas Movie</title>
  <link>https://techraptor.net/tabletop/interviews/izzy-rowland-and-alex-song-xia-talk-never-stop-blowing-up-how-cowardice-shaped</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Izzy Rowland And Alex Song-Xia Talk Never Stop Blowing Up, How Cowardice Shaped A Character, And That Die Hard Is A Christmas Movie</span>

              <a href="https://techraptor.net/tabletop/interviews/izzy-rowland-and-alex-song-xia-talk-never-stop-blowing-up-how-cowardice-shaped" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-izzy-and-alex-interview-preview-image.jpg?itok=C-dYfVJv" width="1920" height="1080" alt="Never Stop Blowing Up Izzy and Alex Interview Preview Image" class="image-style-image-header" /></a>

        
  
            With the conclusion of the thrilling Never Stop Blowing Up available we sat down to talk with Izzy Rowland And Alex Song-Xia about the insanity that took place in the dome
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Izzy Rowland And Alex Song-Xia Talk Never Stop Blowing Up, How Cowardice Shaped A Character, And That Die Hard Is A Christmas Movie</span>

              <a href="https://techraptor.net/tabletop/interviews/izzy-rowland-and-alex-song-xia-talk-never-stop-blowing-up-how-cowardice-shaped" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-izzy-and-alex-interview-preview-image.jpg?itok=C-dYfVJv" width="1920" height="1080" alt="Never Stop Blowing Up Izzy and Alex Interview Preview Image" class="image-style-image-header" /></a>

        
  
            With the conclusion of the thrilling Never Stop Blowing Up available we sat down to talk with Izzy Rowland And Alex Song-Xia about the insanity that took place in the dome
      ]]></content:encoded>
  <pubDate>Mon, 26 Aug 2024 23:21:21 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41732 at https://techraptor.net</guid>
    </item>
<item>
  <title>How Brennan Lee Mulligan Created Never Stop Blowing Up, A Love Letter To 80s Action Movies In TTRPG Form</title>
  <link>https://techraptor.net/tabletop/interviews/how-brennan-lee-mulligan-created-never-stop-blowing-up-love-letter-to-80s</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Brennan Lee Mulligan Created Never Stop Blowing Up, A Love Letter To 80s Action Movies In TTRPG Form</span>

              <a href="https://techraptor.net/tabletop/interviews/how-brennan-lee-mulligan-created-never-stop-blowing-up-love-letter-to-80s" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-brennan-interview-preview-image.jpg?itok=UYHJOUrN" width="1920" height="1080" alt="Never Stop Blowing Up Brennan Interview Preview Image" class="image-style-image-header" /></a>

        
  
            I had a chance to talk to Dimension 20 creator and GM of Never Stop Blowing Up, Brennan Lee Mulligan, about homebrewed mechanics, character choices, and his own favorite action movie.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Brennan Lee Mulligan Created Never Stop Blowing Up, A Love Letter To 80s Action Movies In TTRPG Form</span>

              <a href="https://techraptor.net/tabletop/interviews/how-brennan-lee-mulligan-created-never-stop-blowing-up-love-letter-to-80s" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-brennan-interview-preview-image.jpg?itok=UYHJOUrN" width="1920" height="1080" alt="Never Stop Blowing Up Brennan Interview Preview Image" class="image-style-image-header" /></a>

        
  
            I had a chance to talk to Dimension 20 creator and GM of Never Stop Blowing Up, Brennan Lee Mulligan, about homebrewed mechanics, character choices, and his own favorite action movie.
      ]]></content:encoded>
  <pubDate>Mon, 26 Aug 2024 22:59:31 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41731 at https://techraptor.net</guid>
    </item>
<item>
  <title>Exploring 12 Sided Studios: Jasper William Cartwright On Empowering Creators &amp; Creative Flexibility</title>
  <link>https://techraptor.net/tabletop/interviews/exploring-12-sided-studios-jasper-william-cartwright-on-empowering-creators</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Exploring 12 Sided Studios: Jasper William Cartwright On Empowering Creators &amp; Creative Flexibility</span>

              <a href="https://techraptor.net/tabletop/interviews/exploring-12-sided-studios-jasper-william-cartwright-on-empowering-creators" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/12-sided-studios-preview-image-site.jpg?itok=fdfRu4nU" width="1920" height="1080" alt="12 Sided Studios Preview Image - Site" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Jasper William Cartwright about the creation and goal of 12 Sided Studios seeking to "democratize the creative space and give the keys to the creator"
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Exploring 12 Sided Studios: Jasper William Cartwright On Empowering Creators &amp; Creative Flexibility</span>

              <a href="https://techraptor.net/tabletop/interviews/exploring-12-sided-studios-jasper-william-cartwright-on-empowering-creators" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/12-sided-studios-preview-image-site.jpg?itok=fdfRu4nU" width="1920" height="1080" alt="12 Sided Studios Preview Image - Site" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Jasper William Cartwright about the creation and goal of 12 Sided Studios seeking to "democratize the creative space and give the keys to the creator"
      ]]></content:encoded>
  <pubDate>Thu, 08 Aug 2024 15:59:36 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41623 at https://techraptor.net</guid>
    </item>
<item>
  <title>Taliesin Jaffe Talks Asha Of Critical Role Downfall, Monk Builds, And What Ashton Thinks</title>
  <link>https://techraptor.net/tabletop/interviews/taliesin-jaffe-talks-asha-of-critical-role-downfall-monk-builds-and-what-ashton</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Taliesin Jaffe Talks Asha Of Critical Role Downfall, Monk Builds, And What Ashton Thinks</span>

              <a href="https://techraptor.net/tabletop/interviews/taliesin-jaffe-talks-asha-of-critical-role-downfall-monk-builds-and-what-ashton" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-07/talisen-interview-article-preview-image.jpg?itok=RLtKamR0" width="1920" height="1080" alt="Taliesin Jaffe Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Taliesin Jaffe, co-founder of Critical Role, about the apocalyptic events occurring in Critical Role Downfall. Hear how he created Asha, what she could have been, and what Ashton thinks of the whole thing.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Taliesin Jaffe Talks Asha Of Critical Role Downfall, Monk Builds, And What Ashton Thinks</span>

              <a href="https://techraptor.net/tabletop/interviews/taliesin-jaffe-talks-asha-of-critical-role-downfall-monk-builds-and-what-ashton" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-07/talisen-interview-article-preview-image.jpg?itok=RLtKamR0" width="1920" height="1080" alt="Taliesin Jaffe Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Taliesin Jaffe, co-founder of Critical Role, about the apocalyptic events occurring in Critical Role Downfall. Hear how he created Asha, what she could have been, and what Ashton thinks of the whole thing.
      ]]></content:encoded>
  <pubDate>Thu, 18 Jul 2024 15:05:48 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41469 at https://techraptor.net</guid>
    </item>
<item>
  <title>The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny</title>
  <link>https://techraptor.net/gaming/interviews/discussing-vampire-therapist-and-its-historical-importance-educational-aspects</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny</span>

              <a href="https://techraptor.net/gaming/interviews/discussing-vampire-therapist-and-its-historical-importance-educational-aspects" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/vampire-therapist-interview-preview-image.jpg?itok=QvvaP_vB" width="1920" height="1080" alt="The Vampire Therapist key art with the TechRaptor interview pin on it" class="image-style-image-header" /></a>

        
  
            This week we got to talk with Cyrus Nemanti about his upcoming Vampire Therapist game where you'll identify cognitive disorders, learn a lot about yourself, and meet vampires from history.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny</span>

              <a href="https://techraptor.net/gaming/interviews/discussing-vampire-therapist-and-its-historical-importance-educational-aspects" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/vampire-therapist-interview-preview-image.jpg?itok=QvvaP_vB" width="1920" height="1080" alt="The Vampire Therapist key art with the TechRaptor interview pin on it" class="image-style-image-header" /></a>

        
  
            This week we got to talk with Cyrus Nemanti about his upcoming Vampire Therapist game where you'll identify cognitive disorders, learn a lot about yourself, and meet vampires from history.
      ]]></content:encoded>
  <pubDate>Wed, 12 Jun 2024 21:11:37 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41226 at https://techraptor.net</guid>
    </item>
<item>
  <title>Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences</title>
  <link>https://techraptor.net/gaming/interviews/skydances-behemoth-interview-discussing-importance-of-creating-immersive</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences</span>

              <a href="https://techraptor.net/gaming/interviews/skydances-behemoth-interview-discussing-importance-of-creating-immersive" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/skydances-behemoth-screenshot.jpg?itok=dbwehUTp" width="1920" height="1080" alt="Skydance Behemoth Interview Header Image" class="image-style-image-header" /></a>

        
  
            We chat with the developers behind Skydance's Behemoth, and deep-dive into the game's physics-based combat mechanics, player choice, and customized experiences.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences</span>

              <a href="https://techraptor.net/gaming/interviews/skydances-behemoth-interview-discussing-importance-of-creating-immersive" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/skydances-behemoth-screenshot.jpg?itok=dbwehUTp" width="1920" height="1080" alt="Skydance Behemoth Interview Header Image" class="image-style-image-header" /></a>

        
  
            We chat with the developers behind Skydance's Behemoth, and deep-dive into the game's physics-based combat mechanics, player choice, and customized experiences.
      ]]></content:encoded>
  <pubDate>Sun, 02 Jun 2024 19:53:43 +0000</pubDate>
    <dc:creator>evanduine</dc:creator>
    <guid isPermaLink="false">41096 at https://techraptor.net</guid>
    </item>
<item>
  <title>Felicia Day Talks Making 3D Printing A More Inviting Space With FeliciaDay3D</title>
  <link>https://techraptor.net/tabletop/interviews/felicia-day-talks-making-3d-printing-more-inviting-space-with-feliciaday3d</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Talks Making 3D Printing A More Inviting Space With FeliciaDay3D</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-talks-making-3d-printing-more-inviting-space-with-feliciaday3d" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-05/feliciaday3d-interview-preview-image.jpg?itok=6_-UlTiT" width="1920" height="1080" alt="Felicia Day&#039;s headshot along with a number of models from FeliciaDay3D" class="image-style-image-header" /></a>

        
  
            We talk with Felicia Day about her new 3D Printing project, FeliciaDay3D, models on offer, and the importance of inviting new creators into the space.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Talks Making 3D Printing A More Inviting Space With FeliciaDay3D</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-talks-making-3d-printing-more-inviting-space-with-feliciaday3d" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-05/feliciaday3d-interview-preview-image.jpg?itok=6_-UlTiT" width="1920" height="1080" alt="Felicia Day&#039;s headshot along with a number of models from FeliciaDay3D" class="image-style-image-header" /></a>

        
  
            We talk with Felicia Day about her new 3D Printing project, FeliciaDay3D, models on offer, and the importance of inviting new creators into the space.
      ]]></content:encoded>
  <pubDate>Thu, 30 May 2024 13:15:02 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41082 at https://techraptor.net</guid>
    </item>

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