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    <title>TechRaptor Tabletop Interviews Feed</title>
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    <item>
  <title>Magic: The Gathering Spider-Man Interview: Mark Rosewater, Corey Bowen, &amp; Team</title>
  <link>https://techraptor.net/tabletop/interviews/mtg-spider-man-interview-mark-rosewater-corey-bowen-team</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Magic: The Gathering Spider-Man Interview: Mark Rosewater, Corey Bowen, &amp; Team</span>

              <a href="https://techraptor.net/tabletop/interviews/mtg-spider-man-interview-mark-rosewater-corey-bowen-team" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/mtg-spiderman-interview-mark-rosewater-corey-bowen.jpg?itok=z5rh5eyw" width="1920" height="1080" alt="Ghost-Spider swinging in the middle of the frame with Miles Morales in the background." class="image-style-image-header" /></a>

        
  
            Only a few days to go until the Magic: The Gathering Spider-Man set releases, and we spoke to Mark Rosewater, lead designer Corey Bowen, and more about its design.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Magic: The Gathering Spider-Man Interview: Mark Rosewater, Corey Bowen, &amp; Team</span>

              <a href="https://techraptor.net/tabletop/interviews/mtg-spider-man-interview-mark-rosewater-corey-bowen-team" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/mtg-spiderman-interview-mark-rosewater-corey-bowen.jpg?itok=z5rh5eyw" width="1920" height="1080" alt="Ghost-Spider swinging in the middle of the frame with Miles Morales in the background." class="image-style-image-header" /></a>

        
  
            Only a few days to go until the Magic: The Gathering Spider-Man set releases, and we spoke to Mark Rosewater, lead designer Corey Bowen, and more about its design.
      ]]></content:encoded>
  <pubDate>Tue, 23 Sep 2025 07:37:49 +0000</pubDate>
    <dc:creator>aotton</dc:creator>
    <guid isPermaLink="false">44354 at https://techraptor.net</guid>
    </item>
<item>
  <title>Charting the Stars: The Spaceships That Inspired Magic’s Edge of Eternities</title>
  <link>https://techraptor.net/tabletop/interviews/charting-stars-spaceships-that-inspired-magics-edge-of-eternities</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Charting the Stars: The Spaceships That Inspired Magic’s Edge of Eternities</span>

              <a href="https://techraptor.net/tabletop/interviews/charting-stars-spaceships-that-inspired-magics-edge-of-eternities" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/edge-of-eternities-spaceships-header.jpg?itok=pR8FiX1G" width="1920" height="1080" alt="An image from our Edge of Eternities Spaceship interview" class="image-style-image-header" /></a>

        
  
            We spoke with Andrew Brown, Game Design Architect for Edge of Eternities, on the spaceships that inspired the most recent sci-fi MTG set.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Charting the Stars: The Spaceships That Inspired Magic’s Edge of Eternities</span>

              <a href="https://techraptor.net/tabletop/interviews/charting-stars-spaceships-that-inspired-magics-edge-of-eternities" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/edge-of-eternities-spaceships-header.jpg?itok=pR8FiX1G" width="1920" height="1080" alt="An image from our Edge of Eternities Spaceship interview" class="image-style-image-header" /></a>

        
  
            We spoke with Andrew Brown, Game Design Architect for Edge of Eternities, on the spaceships that inspired the most recent sci-fi MTG set.
      ]]></content:encoded>
  <pubDate>Sun, 07 Sep 2025 19:22:55 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">44260 at https://techraptor.net</guid>
    </item>
<item>
  <title>Inside Asmodee: US GM Julien Sharp Talks Running The Business</title>
  <link>https://techraptor.net/tabletop/interviews/inside-asmodee-us-gm-julien-sharp-talks-running-business</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Inside Asmodee: US GM Julien Sharp Talks Running The Business</span>

              <a href="https://techraptor.net/tabletop/interviews/inside-asmodee-us-gm-julien-sharp-talks-running-business" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/inside-asmodee-julien-sharp-header.jpg?itok=GDTJmab8" width="1920" height="1080" alt="Inside Asmodee header image featuring an image of the Asmodee offices and a headshot of Julien Sharp, US General Manager of Asmodee Group." class="image-style-image-header" /></a>

        
  
            In our Inside Asmodee interview with Julien Sharp, we learn the in's and out's of running a gaming business at what is, essentially, the CEO level!
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Inside Asmodee: US GM Julien Sharp Talks Running The Business</span>

              <a href="https://techraptor.net/tabletop/interviews/inside-asmodee-us-gm-julien-sharp-talks-running-business" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/inside-asmodee-julien-sharp-header.jpg?itok=GDTJmab8" width="1920" height="1080" alt="Inside Asmodee header image featuring an image of the Asmodee offices and a headshot of Julien Sharp, US General Manager of Asmodee Group." class="image-style-image-header" /></a>

        
  
            In our Inside Asmodee interview with Julien Sharp, we learn the in's and out's of running a gaming business at what is, essentially, the CEO level!
      ]]></content:encoded>
  <pubDate>Tue, 12 Nov 2024 01:27:28 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">42350 at https://techraptor.net</guid>
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<item>
  <title>Discussing Queen By Midnight Quarter Past; New Princesses And A More Aggressive Playstyle With Kyle Shire And Alex Uboldi</title>
  <link>https://techraptor.net/tabletop/interviews/discussing-queen-by-midnight-quarter-past-standalone-expansion-new-princesses</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Discussing Queen By Midnight Quarter Past; New Princesses And A More Aggressive Playstyle With Kyle Shire And Alex Uboldi</span>

              <a href="https://techraptor.net/tabletop/interviews/discussing-queen-by-midnight-quarter-past-standalone-expansion-new-princesses" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/queen-by-midnight-quarter-past-interview-preview-image.jpg?itok=MpJHARHg" width="1920" height="1080" alt="Queen By Midnight Quarter Past Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Kyle Shire and Alex Uboldi about Queen By Midnight Quarter Past's release brings with it new princesses, play styles, and features
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Discussing Queen By Midnight Quarter Past; New Princesses And A More Aggressive Playstyle With Kyle Shire And Alex Uboldi</span>

              <a href="https://techraptor.net/tabletop/interviews/discussing-queen-by-midnight-quarter-past-standalone-expansion-new-princesses" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/queen-by-midnight-quarter-past-interview-preview-image.jpg?itok=MpJHARHg" width="1920" height="1080" alt="Queen By Midnight Quarter Past Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Kyle Shire and Alex Uboldi about Queen By Midnight Quarter Past's release brings with it new princesses, play styles, and features
      ]]></content:encoded>
  <pubDate>Sun, 03 Nov 2024 16:55:20 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42301 at https://techraptor.net</guid>
    </item>
<item>
  <title>Designer Toby Sarnelle Talks New Flip And Write Board Game Tend</title>
  <link>https://techraptor.net/tabletop/interviews/designer-toby-sarnelle-talks-new-flip-and-write-board-game-tend</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Designer Toby Sarnelle Talks New Flip And Write Board Game Tend</span>

              <a href="https://techraptor.net/tabletop/interviews/designer-toby-sarnelle-talks-new-flip-and-write-board-game-tend" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/tend-board-game-header.jpg?itok=QVsImtj8" width="1920" height="1080" alt="An image from our Tend Board Game interview with Toby Sarnelle" class="image-style-image-header" /></a>

        
  
            In our interview with Toby Sarnelle, designer of the new Tend Board Game, we chat design ethos, his journey, and advice for would-be designers.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Designer Toby Sarnelle Talks New Flip And Write Board Game Tend</span>

              <a href="https://techraptor.net/tabletop/interviews/designer-toby-sarnelle-talks-new-flip-and-write-board-game-tend" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/tend-board-game-header.jpg?itok=QVsImtj8" width="1920" height="1080" alt="An image from our Tend Board Game interview with Toby Sarnelle" class="image-style-image-header" /></a>

        
  
            In our interview with Toby Sarnelle, designer of the new Tend Board Game, we chat design ethos, his journey, and advice for would-be designers.
      ]]></content:encoded>
  <pubDate>Mon, 28 Oct 2024 23:22:04 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">42257 at https://techraptor.net</guid>
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  <title>Chris Prynoski Talks Drunkards, Druggies, and Delinquents; How A 4/20 Joke Became A TTRPG</title>
  <link>https://techraptor.net/tabletop/interviews/chris-prynoski-talks-drunkards-druggies-and-delinquents-how-420-joke-became</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Chris Prynoski Talks Drunkards, Druggies, and Delinquents; How A 4/20 Joke Became A TTRPG</span>

              <a href="https://techraptor.net/tabletop/interviews/chris-prynoski-talks-drunkards-druggies-and-delinquents-how-420-joke-became" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/drunkards-druggies-and-delinquents-interview-preview-image_0.jpg?itok=zfayWC6O" width="1920" height="1080" alt="Drunkards Druggies and Delinquents Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to sit down with Titmouse founder, Chris Prynoski, to talk about their upcoming TTRPG Drunkards, Druggies, and Delinquents.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Chris Prynoski Talks Drunkards, Druggies, and Delinquents; How A 4/20 Joke Became A TTRPG</span>

              <a href="https://techraptor.net/tabletop/interviews/chris-prynoski-talks-drunkards-druggies-and-delinquents-how-420-joke-became" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/drunkards-druggies-and-delinquents-interview-preview-image_0.jpg?itok=zfayWC6O" width="1920" height="1080" alt="Drunkards Druggies and Delinquents Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to sit down with Titmouse founder, Chris Prynoski, to talk about their upcoming TTRPG Drunkards, Druggies, and Delinquents.
      ]]></content:encoded>
  <pubDate>Wed, 23 Oct 2024 11:54:34 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42200 at https://techraptor.net</guid>
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<item>
  <title>Talking Death Roll Show, Camp Rend, Horror, And Indie Production With Frankie and KP</title>
  <link>https://techraptor.net/tabletop/interviews/talking-death-roll-show-camp-rend-horror-and-indie-production-with-frankie-and</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Talking Death Roll Show, Camp Rend, Horror, And Indie Production With Frankie and KP</span>

              <a href="https://techraptor.net/tabletop/interviews/talking-death-roll-show-camp-rend-horror-and-indie-production-with-frankie-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/death-roll-show-interview-preview-image.jpg?itok=9Ib5o4dp" width="1920" height="1080" alt="Death Roll Show Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we caught up with DM Frankie and player KP of 11 Studios to talk about Camp Rend, the upcoming first season of a Horror TTRPG Anthology show.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Talking Death Roll Show, Camp Rend, Horror, And Indie Production With Frankie and KP</span>

              <a href="https://techraptor.net/tabletop/interviews/talking-death-roll-show-camp-rend-horror-and-indie-production-with-frankie-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/death-roll-show-interview-preview-image.jpg?itok=9Ib5o4dp" width="1920" height="1080" alt="Death Roll Show Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we caught up with DM Frankie and player KP of 11 Studios to talk about Camp Rend, the upcoming first season of a Horror TTRPG Anthology show.
      ]]></content:encoded>
  <pubDate>Sun, 06 Oct 2024 21:48:32 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42055 at https://techraptor.net</guid>
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  <title>Critical Role And Legend Of Vox Machina S3 Cast Discuss Changing Story, Revisiting Moments, And Mighty Nein Update</title>
  <link>https://techraptor.net/tabletop/interviews/critical-role-and-legend-of-vox-machina-s3-cast-discuss-changing-story</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Critical Role And Legend Of Vox Machina S3 Cast Discuss Changing Story, Revisiting Moments, And Mighty Nein Update</span>

              <a href="https://techraptor.net/tabletop/interviews/critical-role-and-legend-of-vox-machina-s3-cast-discuss-changing-story" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/vox-machina-season-3-interview-preview-image_0.jpg?itok=p_kjAxVJ" width="1920" height="1080" alt="Vox Machina Season 3 Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We had a chance to hear from the cast of The Legend Of Vox Machina about how they approach story changes, being back in the recording booth, and a brief update for The Mighty Nein.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Critical Role And Legend Of Vox Machina S3 Cast Discuss Changing Story, Revisiting Moments, And Mighty Nein Update</span>

              <a href="https://techraptor.net/tabletop/interviews/critical-role-and-legend-of-vox-machina-s3-cast-discuss-changing-story" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/vox-machina-season-3-interview-preview-image_0.jpg?itok=p_kjAxVJ" width="1920" height="1080" alt="Vox Machina Season 3 Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We had a chance to hear from the cast of The Legend Of Vox Machina about how they approach story changes, being back in the recording booth, and a brief update for The Mighty Nein.
      ]]></content:encoded>
  <pubDate>Sat, 28 Sep 2024 09:30:24 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41999 at https://techraptor.net</guid>
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  <title>Felicia Day Is A New Guest At The Twenty-Sided Tavern; The Key To Improv And Dungeons &amp; Dragons</title>
  <link>https://techraptor.net/tabletop/interviews/felicia-day-is-new-guest-at-twenty-sided-tavern-key-to-improv-and-dungeons</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Is A New Guest At The Twenty-Sided Tavern; The Key To Improv And Dungeons &amp; Dragons</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-is-new-guest-at-twenty-sided-tavern-key-to-improv-and-dungeons" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/felicia-day-twenty-sided-tavern-interview.jpg?itok=qz_JtABP" width="1920" height="1080" alt="Felicia Day Twenty Sided Tavern Interview" class="image-style-image-header" /></a>

        
  
            Ahead of her debut at the Twenty Sided Tavern we caught up to talk with Felicia Day about Improv, stage acting, and hints about The Guild in 2025
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Is A New Guest At The Twenty-Sided Tavern; The Key To Improv And Dungeons &amp; Dragons</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-is-new-guest-at-twenty-sided-tavern-key-to-improv-and-dungeons" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/felicia-day-twenty-sided-tavern-interview.jpg?itok=qz_JtABP" width="1920" height="1080" alt="Felicia Day Twenty Sided Tavern Interview" class="image-style-image-header" /></a>

        
  
            Ahead of her debut at the Twenty Sided Tavern we caught up to talk with Felicia Day about Improv, stage acting, and hints about The Guild in 2025
      ]]></content:encoded>
  <pubDate>Tue, 17 Sep 2024 13:08:34 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41909 at https://techraptor.net</guid>
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  <title>Ify Nwadiwe and Jacob Wysocki Chat Never Stop Blowing Up, Being New at a Table, and Proudly Being Nerds</title>
  <link>https://techraptor.net/tabletop/interviews/ify-nwadiwe-and-jacob-wysocki-chat-never-stop-blowing-up-being-new-at-table-and</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Ify Nwadiwe and Jacob Wysocki Chat Never Stop Blowing Up, Being New at a Table, and Proudly Being Nerds</span>

              <a href="https://techraptor.net/tabletop/interviews/ify-nwadiwe-and-jacob-wysocki-chat-never-stop-blowing-up-being-new-at-table-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-ify-jacob-interview-preview-image.jpg?itok=x7vW3nJW" width="1920" height="1080" alt="Never Stop Blowing Up Ify &amp; Jacob Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Ify Nwadiwe and Jacob Wysocki about the finale of Never Stop Blowing Up, being the GM, and improv tricks in a role-playing game.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Ify Nwadiwe and Jacob Wysocki Chat Never Stop Blowing Up, Being New at a Table, and Proudly Being Nerds</span>

              <a href="https://techraptor.net/tabletop/interviews/ify-nwadiwe-and-jacob-wysocki-chat-never-stop-blowing-up-being-new-at-table-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-ify-jacob-interview-preview-image.jpg?itok=x7vW3nJW" width="1920" height="1080" alt="Never Stop Blowing Up Ify &amp; Jacob Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Ify Nwadiwe and Jacob Wysocki about the finale of Never Stop Blowing Up, being the GM, and improv tricks in a role-playing game.
      ]]></content:encoded>
  <pubDate>Mon, 26 Aug 2024 23:38:59 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41733 at https://techraptor.net</guid>
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  <title>Izzy Rowland And Alex Song-Xia Talk Never Stop Blowing Up, How Cowardice Shaped A Character, And That Die Hard Is A Christmas Movie</title>
  <link>https://techraptor.net/tabletop/interviews/izzy-rowland-and-alex-song-xia-talk-never-stop-blowing-up-how-cowardice-shaped</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Izzy Rowland And Alex Song-Xia Talk Never Stop Blowing Up, How Cowardice Shaped A Character, And That Die Hard Is A Christmas Movie</span>

              <a href="https://techraptor.net/tabletop/interviews/izzy-rowland-and-alex-song-xia-talk-never-stop-blowing-up-how-cowardice-shaped" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-izzy-and-alex-interview-preview-image.jpg?itok=C-dYfVJv" width="1920" height="1080" alt="Never Stop Blowing Up Izzy and Alex Interview Preview Image" class="image-style-image-header" /></a>

        
  
            With the conclusion of the thrilling Never Stop Blowing Up available we sat down to talk with Izzy Rowland And Alex Song-Xia about the insanity that took place in the dome
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Izzy Rowland And Alex Song-Xia Talk Never Stop Blowing Up, How Cowardice Shaped A Character, And That Die Hard Is A Christmas Movie</span>

              <a href="https://techraptor.net/tabletop/interviews/izzy-rowland-and-alex-song-xia-talk-never-stop-blowing-up-how-cowardice-shaped" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-izzy-and-alex-interview-preview-image.jpg?itok=C-dYfVJv" width="1920" height="1080" alt="Never Stop Blowing Up Izzy and Alex Interview Preview Image" class="image-style-image-header" /></a>

        
  
            With the conclusion of the thrilling Never Stop Blowing Up available we sat down to talk with Izzy Rowland And Alex Song-Xia about the insanity that took place in the dome
      ]]></content:encoded>
  <pubDate>Mon, 26 Aug 2024 23:21:21 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41732 at https://techraptor.net</guid>
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  <title>How Brennan Lee Mulligan Created Never Stop Blowing Up, A Love Letter To 80s Action Movies In TTRPG Form</title>
  <link>https://techraptor.net/tabletop/interviews/how-brennan-lee-mulligan-created-never-stop-blowing-up-love-letter-to-80s</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Brennan Lee Mulligan Created Never Stop Blowing Up, A Love Letter To 80s Action Movies In TTRPG Form</span>

              <a href="https://techraptor.net/tabletop/interviews/how-brennan-lee-mulligan-created-never-stop-blowing-up-love-letter-to-80s" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-brennan-interview-preview-image.jpg?itok=UYHJOUrN" width="1920" height="1080" alt="Never Stop Blowing Up Brennan Interview Preview Image" class="image-style-image-header" /></a>

        
  
            I had a chance to talk to Dimension 20 creator and GM of Never Stop Blowing Up, Brennan Lee Mulligan, about homebrewed mechanics, character choices, and his own favorite action movie.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Brennan Lee Mulligan Created Never Stop Blowing Up, A Love Letter To 80s Action Movies In TTRPG Form</span>

              <a href="https://techraptor.net/tabletop/interviews/how-brennan-lee-mulligan-created-never-stop-blowing-up-love-letter-to-80s" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/never-stop-blowing-up-brennan-interview-preview-image.jpg?itok=UYHJOUrN" width="1920" height="1080" alt="Never Stop Blowing Up Brennan Interview Preview Image" class="image-style-image-header" /></a>

        
  
            I had a chance to talk to Dimension 20 creator and GM of Never Stop Blowing Up, Brennan Lee Mulligan, about homebrewed mechanics, character choices, and his own favorite action movie.
      ]]></content:encoded>
  <pubDate>Mon, 26 Aug 2024 22:59:31 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41731 at https://techraptor.net</guid>
    </item>
<item>
  <title>Exploring 12 Sided Studios: Jasper William Cartwright On Empowering Creators &amp; Creative Flexibility</title>
  <link>https://techraptor.net/tabletop/interviews/exploring-12-sided-studios-jasper-william-cartwright-on-empowering-creators</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Exploring 12 Sided Studios: Jasper William Cartwright On Empowering Creators &amp; Creative Flexibility</span>

              <a href="https://techraptor.net/tabletop/interviews/exploring-12-sided-studios-jasper-william-cartwright-on-empowering-creators" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/12-sided-studios-preview-image-site.jpg?itok=fdfRu4nU" width="1920" height="1080" alt="12 Sided Studios Preview Image - Site" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Jasper William Cartwright about the creation and goal of 12 Sided Studios seeking to "democratize the creative space and give the keys to the creator"
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Exploring 12 Sided Studios: Jasper William Cartwright On Empowering Creators &amp; Creative Flexibility</span>

              <a href="https://techraptor.net/tabletop/interviews/exploring-12-sided-studios-jasper-william-cartwright-on-empowering-creators" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-08/12-sided-studios-preview-image-site.jpg?itok=fdfRu4nU" width="1920" height="1080" alt="12 Sided Studios Preview Image - Site" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Jasper William Cartwright about the creation and goal of 12 Sided Studios seeking to "democratize the creative space and give the keys to the creator"
      ]]></content:encoded>
  <pubDate>Thu, 08 Aug 2024 15:59:36 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41623 at https://techraptor.net</guid>
    </item>
<item>
  <title>Taliesin Jaffe Talks Asha Of Critical Role Downfall, Monk Builds, And What Ashton Thinks</title>
  <link>https://techraptor.net/tabletop/interviews/taliesin-jaffe-talks-asha-of-critical-role-downfall-monk-builds-and-what-ashton</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Taliesin Jaffe Talks Asha Of Critical Role Downfall, Monk Builds, And What Ashton Thinks</span>

              <a href="https://techraptor.net/tabletop/interviews/taliesin-jaffe-talks-asha-of-critical-role-downfall-monk-builds-and-what-ashton" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-07/talisen-interview-article-preview-image.jpg?itok=RLtKamR0" width="1920" height="1080" alt="Taliesin Jaffe Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Taliesin Jaffe, co-founder of Critical Role, about the apocalyptic events occurring in Critical Role Downfall. Hear how he created Asha, what she could have been, and what Ashton thinks of the whole thing.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Taliesin Jaffe Talks Asha Of Critical Role Downfall, Monk Builds, And What Ashton Thinks</span>

              <a href="https://techraptor.net/tabletop/interviews/taliesin-jaffe-talks-asha-of-critical-role-downfall-monk-builds-and-what-ashton" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-07/talisen-interview-article-preview-image.jpg?itok=RLtKamR0" width="1920" height="1080" alt="Taliesin Jaffe Interview Preview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Taliesin Jaffe, co-founder of Critical Role, about the apocalyptic events occurring in Critical Role Downfall. Hear how he created Asha, what she could have been, and what Ashton thinks of the whole thing.
      ]]></content:encoded>
  <pubDate>Thu, 18 Jul 2024 15:05:48 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41469 at https://techraptor.net</guid>
    </item>
<item>
  <title>Felicia Day Talks Making 3D Printing A More Inviting Space With FeliciaDay3D</title>
  <link>https://techraptor.net/tabletop/interviews/felicia-day-talks-making-3d-printing-more-inviting-space-with-feliciaday3d</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Talks Making 3D Printing A More Inviting Space With FeliciaDay3D</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-talks-making-3d-printing-more-inviting-space-with-feliciaday3d" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-05/feliciaday3d-interview-preview-image.jpg?itok=6_-UlTiT" width="1920" height="1080" alt="Felicia Day&#039;s headshot along with a number of models from FeliciaDay3D" class="image-style-image-header" /></a>

        
  
            We talk with Felicia Day about her new 3D Printing project, FeliciaDay3D, models on offer, and the importance of inviting new creators into the space.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Felicia Day Talks Making 3D Printing A More Inviting Space With FeliciaDay3D</span>

              <a href="https://techraptor.net/tabletop/interviews/felicia-day-talks-making-3d-printing-more-inviting-space-with-feliciaday3d" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-05/feliciaday3d-interview-preview-image.jpg?itok=6_-UlTiT" width="1920" height="1080" alt="Felicia Day&#039;s headshot along with a number of models from FeliciaDay3D" class="image-style-image-header" /></a>

        
  
            We talk with Felicia Day about her new 3D Printing project, FeliciaDay3D, models on offer, and the importance of inviting new creators into the space.
      ]]></content:encoded>
  <pubDate>Thu, 30 May 2024 13:15:02 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41082 at https://techraptor.net</guid>
    </item>
<item>
  <title>Backwards RPG Interview: Growing a Horror Series</title>
  <link>https://techraptor.net/tabletop/interviews/backwards-rpg-interview-growing-horror-series</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Backwards RPG Interview: Growing a Horror Series</span>

              <a href="https://techraptor.net/tabletop/interviews/backwards-rpg-interview-growing-horror-series" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-10/backwards-rpg-logo-page.jpg?itok=3LQykF6v" width="1920" height="1080" alt="Promotional artwork for the Backwards RPG, featuring a malicious figure in silhouette with a top hat leaning against a tree." class="image-style-image-header" /></a>

        
  
            Recently, we sat down with the developers of Backwards RPG about their recent Kickstarter campaign, and the joys and challenges of growing a horror series.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Backwards RPG Interview: Growing a Horror Series</span>

              <a href="https://techraptor.net/tabletop/interviews/backwards-rpg-interview-growing-horror-series" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-10/backwards-rpg-logo-page.jpg?itok=3LQykF6v" width="1920" height="1080" alt="Promotional artwork for the Backwards RPG, featuring a malicious figure in silhouette with a top hat leaning against a tree." class="image-style-image-header" /></a>

        
  
            Recently, we sat down with the developers of Backwards RPG about their recent Kickstarter campaign, and the joys and challenges of growing a horror series.
      ]]></content:encoded>
  <pubDate>Thu, 26 Oct 2023 17:10:54 +0000</pubDate>
    <dc:creator>tchancey</dc:creator>
    <guid isPermaLink="false">38894 at https://techraptor.net</guid>
    </item>
<item>
  <title>Descent Betrayer's War Interview - Inside Look At Tabletop Design </title>
  <link>https://techraptor.net/tabletop/interviews/descent-betrayers-war-interview-inside-look-at-tabletop-design</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Descent Betrayer's War Interview - Inside Look At Tabletop Design </span>

              <a href="https://techraptor.net/tabletop/interviews/descent-betrayers-war-interview-inside-look-at-tabletop-design" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-09/descent-betrayers-war-header.jpeg?itok=iy4S2vrK" width="1920" height="1080" alt="Banner image for Descent Betrayer&#039;s War for our interview with the designer." class="image-style-image-header" /></a>

        
  
            In our Descent Betrayer's War Interview we spoke to lead designer Philip D. Henry about what went into crafting the tabletop game's first major expansion
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Descent Betrayer's War Interview - Inside Look At Tabletop Design </span>

              <a href="https://techraptor.net/tabletop/interviews/descent-betrayers-war-interview-inside-look-at-tabletop-design" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-09/descent-betrayers-war-header.jpeg?itok=iy4S2vrK" width="1920" height="1080" alt="Banner image for Descent Betrayer&#039;s War for our interview with the designer." class="image-style-image-header" /></a>

        
  
            In our Descent Betrayer's War Interview we spoke to lead designer Philip D. Henry about what went into crafting the tabletop game's first major expansion
      ]]></content:encoded>
  <pubDate>Wed, 20 Sep 2023 18:01:10 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">38418 at https://techraptor.net</guid>
    </item>
<item>
  <title>Alchemy RPG, VTTs, and A Focus on Roleplaying</title>
  <link>https://techraptor.net/tabletop/interviews/alchemy-rpg-vtts-and-focus-on-roleplaying</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Alchemy RPG, VTTs, and A Focus on Roleplaying</span>

              <a href="https://techraptor.net/tabletop/interviews/alchemy-rpg-vtts-and-focus-on-roleplaying" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-05/Alchemy%20RPG%20Kickstarter%20Artwork.jpg?itok=UDtzZ3PT" width="1920" height="1080" alt="Artwork for Alchemy RPG, showing tabs of different RPGs" class="image-style-image-header" /></a>

        
  
            We at TechRaptor have a conversation with Alchemy RPG CEO Chris Eddie about their VTT, and the challenges of approachability.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Alchemy RPG, VTTs, and A Focus on Roleplaying</span>

              <a href="https://techraptor.net/tabletop/interviews/alchemy-rpg-vtts-and-focus-on-roleplaying" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-05/Alchemy%20RPG%20Kickstarter%20Artwork.jpg?itok=UDtzZ3PT" width="1920" height="1080" alt="Artwork for Alchemy RPG, showing tabs of different RPGs" class="image-style-image-header" /></a>

        
  
            We at TechRaptor have a conversation with Alchemy RPG CEO Chris Eddie about their VTT, and the challenges of approachability.
      ]]></content:encoded>
  <pubDate>Wed, 24 May 2023 19:19:16 +0000</pubDate>
    <dc:creator>tchancey</dc:creator>
    <guid isPermaLink="false">36608 at https://techraptor.net</guid>
    </item>
<item>
  <title>How These Healing Dice Can Save A Life</title>
  <link>https://techraptor.net/tabletop/interview/how-healing-dice-can-save-life</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How These Healing Dice Can Save A Life</span>

              <a href="https://techraptor.net/tabletop/interview/how-healing-dice-can-save-life" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-02/Organ%20Donation.jpeg?itok=Taw9NUDL" width="1920" height="1080" alt="An image of The Healing Dice amidst a skull and goblet" class="image-style-image-header" /></a>

        
  
            We interviewed the team behind The Healing Dice to learn more about these dice with organs in them and the power of being an organ donor
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How These Healing Dice Can Save A Life</span>

              <a href="https://techraptor.net/tabletop/interview/how-healing-dice-can-save-life" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-02/Organ%20Donation.jpeg?itok=Taw9NUDL" width="1920" height="1080" alt="An image of The Healing Dice amidst a skull and goblet" class="image-style-image-header" /></a>

        
  
            We interviewed the team behind The Healing Dice to learn more about these dice with organs in them and the power of being an organ donor
      ]]></content:encoded>
  <pubDate>Tue, 28 Feb 2023 16:09:20 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">35258 at https://techraptor.net</guid>
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<item>
  <title>Witch: Fated Souls 2E: Bringing Respect To Dark Storytelling</title>
  <link>https://techraptor.net/tabletop/interview/witch-fated-souls-2e-bringing-respect-to-dark-storytelling</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Witch: Fated Souls 2E: Bringing Respect To Dark Storytelling</span>

              <a href="https://techraptor.net/tabletop/interview/witch-fated-souls-2e-bringing-respect-to-dark-storytelling" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2022-11/Witch%20Fated%20Souls%202E%20Featured%20Image.jpg?itok=G3T61foE" width="1920" height="1080" alt="Promotional logo for Witch: Fated Souls 2E" class="image-style-image-header" /></a>

        
  
            Recently, we sat down with the developers of Witch: Fated Souls 2E about the design challenges of dark and mature shared storytelling.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Witch: Fated Souls 2E: Bringing Respect To Dark Storytelling</span>

              <a href="https://techraptor.net/tabletop/interview/witch-fated-souls-2e-bringing-respect-to-dark-storytelling" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2022-11/Witch%20Fated%20Souls%202E%20Featured%20Image.jpg?itok=G3T61foE" width="1920" height="1080" alt="Promotional logo for Witch: Fated Souls 2E" class="image-style-image-header" /></a>

        
  
            Recently, we sat down with the developers of Witch: Fated Souls 2E about the design challenges of dark and mature shared storytelling.
      ]]></content:encoded>
  <pubDate>Wed, 02 Nov 2022 17:57:30 +0000</pubDate>
    <dc:creator>tchancey</dc:creator>
    <guid isPermaLink="false">33546 at https://techraptor.net</guid>
    </item>

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