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    <title>TechRaptor Gaming Interviews Feed</title>
    <link>https://techraptor.net/</link>
    <description>The latest gaming interviews from TechRaptor.</description>
    <language>en</language>
    
    <item>
  <title>Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4</title>
  <link>https://techraptor.net/gaming/interviews/randy-pitchford-how-20-years-of-borderlands-led-to-borderlands-4</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4</span>

              <a href="https://techraptor.net/gaming/interviews/randy-pitchford-how-20-years-of-borderlands-led-to-borderlands-4" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/borderlands-4-vault-hunters-attack.jpg?itok=eQYRuJMZ" width="1920" height="1080" alt="The four Vault Hunters in Borderlands 4 are surrounded by enemies." class="image-style-image-header" /></a>

        
  
            We talked with Gearbox President and Founder Randy Pitchford and Narrative Director Sam Winkler about the upcoming release of Borderlands 4 and its endgame plans.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Randy Pitchford: How 20 Years of Borderlands Led to Borderlands 4</span>

              <a href="https://techraptor.net/gaming/interviews/randy-pitchford-how-20-years-of-borderlands-led-to-borderlands-4" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-09/borderlands-4-vault-hunters-attack.jpg?itok=eQYRuJMZ" width="1920" height="1080" alt="The four Vault Hunters in Borderlands 4 are surrounded by enemies." class="image-style-image-header" /></a>

        
  
            We talked with Gearbox President and Founder Randy Pitchford and Narrative Director Sam Winkler about the upcoming release of Borderlands 4 and its endgame plans.
      ]]></content:encoded>
  <pubDate>Wed, 03 Sep 2025 04:51:08 +0000</pubDate>
    <dc:creator>rscarpinito</dc:creator>
    <guid isPermaLink="false">44215 at https://techraptor.net</guid>
    </item>
<item>
  <title>Nepobabies, Roguelites, &amp; Satire: The Inspirations of AAA Simulator</title>
  <link>https://techraptor.net/gaming/interviews/aaa-simulator-interview-satire</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Nepobabies, Roguelites, &amp; Satire: The Inspirations of AAA Simulator</span>

              <a href="https://techraptor.net/gaming/interviews/aaa-simulator-interview-satire" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-08/aaa-simulator-header_0.jpg?itok=OCByUg0V" width="1920" height="1080" alt="AAA Simulator header has the 3 A&#039;s connected like mountains with an arrow down on the far right one on a blackboard behind a semicircle board room table with 4 board members looking distraught while a plant in the back right of the room is on fire." class="image-style-image-header" /></a>

        
  
            AAA Simulator satirizes and highlights the dark side of the gaming industry. We talk with the creators about the industry through the lens of parody.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Nepobabies, Roguelites, &amp; Satire: The Inspirations of AAA Simulator</span>

              <a href="https://techraptor.net/gaming/interviews/aaa-simulator-interview-satire" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-08/aaa-simulator-header_0.jpg?itok=OCByUg0V" width="1920" height="1080" alt="AAA Simulator header has the 3 A&#039;s connected like mountains with an arrow down on the far right one on a blackboard behind a semicircle board room table with 4 board members looking distraught while a plant in the back right of the room is on fire." class="image-style-image-header" /></a>

        
  
            AAA Simulator satirizes and highlights the dark side of the gaming industry. We talk with the creators about the industry through the lens of parody.
      ]]></content:encoded>
  <pubDate>Sun, 24 Aug 2025 13:17:53 +0000</pubDate>
    <dc:creator>dparsons</dc:creator>
    <guid isPermaLink="false">44147 at https://techraptor.net</guid>
    </item>
<item>
  <title>How 28 Days Later, Stranger Things, and Pac-Man Influenced Dying Light: The Beast</title>
  <link>https://techraptor.net/gaming/interviews/how-28-days-later-stranger-things-and-pac-man-influenced-dying-light-beast</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How 28 Days Later, Stranger Things, and Pac-Man Influenced Dying Light: The Beast</span>

              <a href="https://techraptor.net/gaming/interviews/how-28-days-later-stranger-things-and-pac-man-influenced-dying-light-beast" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-07/dying-light_-the-beast-key-visual-no-logo.jpg?itok=6g6NTF1_" width="1920" height="1080" alt="Dying Light" class="image-style-image-header" /></a>

        
  
            In an interview with Tech Raptor franchise director for the Dying Light series, Tymon Smektala, details what pieces of media helped inspire the latest installment and what the future holds for the series going forward. 
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How 28 Days Later, Stranger Things, and Pac-Man Influenced Dying Light: The Beast</span>

              <a href="https://techraptor.net/gaming/interviews/how-28-days-later-stranger-things-and-pac-man-influenced-dying-light-beast" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-07/dying-light_-the-beast-key-visual-no-logo.jpg?itok=6g6NTF1_" width="1920" height="1080" alt="Dying Light" class="image-style-image-header" /></a>

        
  
            In an interview with Tech Raptor franchise director for the Dying Light series, Tymon Smektala, details what pieces of media helped inspire the latest installment and what the future holds for the series going forward. 
      ]]></content:encoded>
  <pubDate>Thu, 17 Jul 2025 22:58:40 +0000</pubDate>
    <dc:creator>lgutierrez</dc:creator>
    <guid isPermaLink="false">43928 at https://techraptor.net</guid>
    </item>
<item>
  <title>Interview: How Hell Is Us Shows the Human Cost of Violence and War</title>
  <link>https://techraptor.net/gaming/interviews/interview-how-hell-is-us-shows-true-horrors-of-violence-and-war</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Interview: How Hell Is Us Shows the Human Cost of Violence and War</span>

              <a href="https://techraptor.net/gaming/interviews/interview-how-hell-is-us-shows-true-horrors-of-violence-and-war" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/hell-is-us-interview.jpg?itok=3OetWr2x" width="1920" height="1080" alt="A child hides under a blanket in Hell Is Us" class="image-style-image-header" /></a>

        
  
            In our interview with creative director Jonathan Jacques-Belletête, we learn why the real monsters in Hell Is Us aren't just the Hollow Walkers.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Interview: How Hell Is Us Shows the Human Cost of Violence and War</span>

              <a href="https://techraptor.net/gaming/interviews/interview-how-hell-is-us-shows-true-horrors-of-violence-and-war" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/hell-is-us-interview.jpg?itok=3OetWr2x" width="1920" height="1080" alt="A child hides under a blanket in Hell Is Us" class="image-style-image-header" /></a>

        
  
            In our interview with creative director Jonathan Jacques-Belletête, we learn why the real monsters in Hell Is Us aren't just the Hollow Walkers.
      ]]></content:encoded>
  <pubDate>Sat, 24 May 2025 03:49:01 +0000</pubDate>
    <dc:creator>rscarpinito</dc:creator>
    <guid isPermaLink="false">43608 at https://techraptor.net</guid>
    </item>
<item>
  <title>Dune Awakening Interview: Art Directors Gavin Whelan and David Levy on Bringing Arrakis to Life</title>
  <link>https://techraptor.net/gaming/interviews/dune-awakening-interview-art-directors-gavin-whelan-and-david-levy</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Dune Awakening Interview: Art Directors Gavin Whelan and David Levy on Bringing Arrakis to Life</span>

              <a href="https://techraptor.net/gaming/interviews/dune-awakening-interview-art-directors-gavin-whelan-and-david-levy" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/dune-awakening-cover-image.jpg?itok=M5lGc1Nv" width="1920" height="1080" alt="Escaping a giant sandworm in Dune Awakening " class="image-style-image-header" /></a>

        
  
            TechRaptor sat down with the art directors for Dune Awakening, Gavin Whelan and David Levy, at PAX East to learn how they brought Arrakis to life.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Dune Awakening Interview: Art Directors Gavin Whelan and David Levy on Bringing Arrakis to Life</span>

              <a href="https://techraptor.net/gaming/interviews/dune-awakening-interview-art-directors-gavin-whelan-and-david-levy" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-05/dune-awakening-cover-image.jpg?itok=M5lGc1Nv" width="1920" height="1080" alt="Escaping a giant sandworm in Dune Awakening " class="image-style-image-header" /></a>

        
  
            TechRaptor sat down with the art directors for Dune Awakening, Gavin Whelan and David Levy, at PAX East to learn how they brought Arrakis to life.
      ]]></content:encoded>
  <pubDate>Fri, 16 May 2025 00:57:16 +0000</pubDate>
    <dc:creator>drockwood</dc:creator>
    <guid isPermaLink="false">43556 at https://techraptor.net</guid>
    </item>
<item>
  <title>Assassin's Creed Shadows Actress Masumi on Naoe &amp; the Challenges of Acting in Games</title>
  <link>https://techraptor.net/gaming/interviews/assassins-creed-shadows-actress-masumi-on-naoe-challenges-of-acting-in-games</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Assassin's Creed Shadows Actress Masumi on Naoe &amp; the Challenges of Acting in Games</span>

              <a href="https://techraptor.net/gaming/interviews/assassins-creed-shadows-actress-masumi-on-naoe-challenges-of-acting-in-games" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-04/assassins-creed-shadows-masumi-interview.jpg?itok=n2bmcZwl" width="1920" height="1080" alt="Naoe and Yasuke overlook a vista from a temple" class="image-style-image-header" /></a>

        
  
            In an interview with TechRaptor, actress Masumi, the talent behind one of Assassin's Creed Shadows' protagonists, tells us how she brought Naoe to life.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Assassin's Creed Shadows Actress Masumi on Naoe &amp; the Challenges of Acting in Games</span>

              <a href="https://techraptor.net/gaming/interviews/assassins-creed-shadows-actress-masumi-on-naoe-challenges-of-acting-in-games" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-04/assassins-creed-shadows-masumi-interview.jpg?itok=n2bmcZwl" width="1920" height="1080" alt="Naoe and Yasuke overlook a vista from a temple" class="image-style-image-header" /></a>

        
  
            In an interview with TechRaptor, actress Masumi, the talent behind one of Assassin's Creed Shadows' protagonists, tells us how she brought Naoe to life.
      ]]></content:encoded>
  <pubDate>Wed, 02 Apr 2025 00:59:27 +0000</pubDate>
    <dc:creator>rscarpinito</dc:creator>
    <guid isPermaLink="false">43277 at https://techraptor.net</guid>
    </item>
<item>
  <title>Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative</title>
  <link>https://techraptor.net/gaming/interviews/split-fiction-interview-discussing-challenge-of-blending-sci-fi-and-fantasy-in</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative</span>

              <a href="https://techraptor.net/gaming/interviews/split-fiction-interview-discussing-challenge-of-blending-sci-fi-and-fantasy-in" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-02/split-fiction-art.jpg?itok=aCoerUdP" width="1920" height="1080" alt="Split Fiction Key Visual" class="image-style-image-header" /></a>

        
  
            We chat with Hazelight Studios' creative director Josef Fares on the journey from It Takes Two to Split Fiction, and the challenges of blending sci-fi and fantasy in a unique narrative.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative</span>

              <a href="https://techraptor.net/gaming/interviews/split-fiction-interview-discussing-challenge-of-blending-sci-fi-and-fantasy-in" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2025-02/split-fiction-art.jpg?itok=aCoerUdP" width="1920" height="1080" alt="Split Fiction Key Visual" class="image-style-image-header" /></a>

        
  
            We chat with Hazelight Studios' creative director Josef Fares on the journey from It Takes Two to Split Fiction, and the challenges of blending sci-fi and fantasy in a unique narrative.
      ]]></content:encoded>
  <pubDate>Thu, 13 Feb 2025 01:09:08 +0000</pubDate>
    <dc:creator>evanduine</dc:creator>
    <guid isPermaLink="false">42957 at https://techraptor.net</guid>
    </item>
<item>
  <title>The Immersion of Playing Retro Games in Nature: The Scenic Gamer Interview</title>
  <link>https://techraptor.net/gaming/interviews/scenic-gamer-interview-playing-retro-games-in-nature</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Immersion of Playing Retro Games in Nature: The Scenic Gamer Interview</span>

              <a href="https://techraptor.net/gaming/interviews/scenic-gamer-interview-playing-retro-games-in-nature" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/the-scenic-gamer-preview-image.jpg?itok=VHYGxedp" width="1920" height="1080" alt="The Scenic Gamer Preview Image, Noah at the Dodgers Stadium" class="image-style-image-header" /></a>

        
  
            Check out our Scenic Gamer interview, where we talk with Noah, the man behind The Scenic Gamer Social channels. We get into his CRT setup and more.

      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Immersion of Playing Retro Games in Nature: The Scenic Gamer Interview</span>

              <a href="https://techraptor.net/gaming/interviews/scenic-gamer-interview-playing-retro-games-in-nature" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/the-scenic-gamer-preview-image.jpg?itok=VHYGxedp" width="1920" height="1080" alt="The Scenic Gamer Preview Image, Noah at the Dodgers Stadium" class="image-style-image-header" /></a>

        
  
            Check out our Scenic Gamer interview, where we talk with Noah, the man behind The Scenic Gamer Social channels. We get into his CRT setup and more.

      ]]></content:encoded>
  <pubDate>Thu, 14 Nov 2024 04:00:38 +0000</pubDate>
    <dc:creator>drockwood</dc:creator>
    <guid isPermaLink="false">42371 at https://techraptor.net</guid>
    </item>
<item>
  <title>Briana White Talks Bringing Aerith to Life, the Strength She Brings to the Party &amp; Best Supporting Role Nomination</title>
  <link>https://techraptor.net/gaming/interviews/briana-white-talks-bringing-aerith-to-life-strength-she-brings-to-party-and-best</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Briana White Talks Bringing Aerith to Life, the Strength She Brings to the Party &amp; Best Supporting Role Nomination</span>

              <a href="https://techraptor.net/gaming/interviews/briana-white-talks-bringing-aerith-to-life-strength-she-brings-to-party-and-best" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/briana-white-interview-preview-image.jpg?itok=vEUp47zb" width="1920" height="1080" alt="Briana White Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Briana White, VO for Aerith in the Final Fantasy VII Remakes, about life with Aerith, meeting fans, what she hopes for the future, and her award nominations.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Briana White Talks Bringing Aerith to Life, the Strength She Brings to the Party &amp; Best Supporting Role Nomination</span>

              <a href="https://techraptor.net/gaming/interviews/briana-white-talks-bringing-aerith-to-life-strength-she-brings-to-party-and-best" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-11/briana-white-interview-preview-image.jpg?itok=vEUp47zb" width="1920" height="1080" alt="Briana White Interview Preview Image" class="image-style-image-header" /></a>

        
  
            Last week we got to talk with Briana White, VO for Aerith in the Final Fantasy VII Remakes, about life with Aerith, meeting fans, what she hopes for the future, and her award nominations.
      ]]></content:encoded>
  <pubDate>Tue, 19 Nov 2024 16:58:14 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">42402 at https://techraptor.net</guid>
    </item>
<item>
  <title>Sunderfolk GM Anjali Bhimani Explains How She Voices Multiple Characters</title>
  <link>https://techraptor.net/gaming/interviews/sunderfolk-gm-anjali-bhimani-explains-how-she-voices-multiple-characters</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Sunderfolk GM Anjali Bhimani Explains How She Voices Multiple Characters</span>

              <a href="https://techraptor.net/gaming/interviews/sunderfolk-gm-anjali-bhimani-explains-how-she-voices-multiple-characters" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/sunderfolk-key-art.jpg?itok=sLy6Ag0D" width="1920" height="1080" alt="Sunderfolk key art and logo." class="image-style-image-header" /></a>

        
  
            TechRaptor sits down with actor Anjali Bhimani to learn about her involvement in Sunderfolk, the upcoming game from Blizzard co-founder Mike Morhaime.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Sunderfolk GM Anjali Bhimani Explains How She Voices Multiple Characters</span>

              <a href="https://techraptor.net/gaming/interviews/sunderfolk-gm-anjali-bhimani-explains-how-she-voices-multiple-characters" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-10/sunderfolk-key-art.jpg?itok=sLy6Ag0D" width="1920" height="1080" alt="Sunderfolk key art and logo." class="image-style-image-header" /></a>

        
  
            TechRaptor sits down with actor Anjali Bhimani to learn about her involvement in Sunderfolk, the upcoming game from Blizzard co-founder Mike Morhaime.
      ]]></content:encoded>
  <pubDate>Mon, 21 Oct 2024 18:58:08 +0000</pubDate>
    <dc:creator>aerickson</dc:creator>
    <guid isPermaLink="false">42185 at https://techraptor.net</guid>
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<item>
  <title>Offbrand Games on What It Means To Be a Publisher in 2024</title>
  <link>https://techraptor.net/gaming/interviews/offbrand-games-on-what-it-means-to-be-publisher-in-2024</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Offbrand Games on What It Means To Be a Publisher in 2024</span>

              <a href="https://techraptor.net/gaming/interviews/offbrand-games-on-what-it-means-to-be-publisher-in-2024" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/offbrand-games-interview-header.jpg?itok=Vd5nU7SU" width="1920" height="1080" alt="Offbrand Games header image " class="image-style-image-header" /></a>

        
  
            TechRaptor talks with Offbrand Games to learn more about the recent uptick of influencer-led game publishing studios.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Offbrand Games on What It Means To Be a Publisher in 2024</span>

              <a href="https://techraptor.net/gaming/interviews/offbrand-games-on-what-it-means-to-be-publisher-in-2024" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/offbrand-games-interview-header.jpg?itok=Vd5nU7SU" width="1920" height="1080" alt="Offbrand Games header image " class="image-style-image-header" /></a>

        
  
            TechRaptor talks with Offbrand Games to learn more about the recent uptick of influencer-led game publishing studios.
      ]]></content:encoded>
  <pubDate>Mon, 30 Sep 2024 00:56:22 +0000</pubDate>
    <dc:creator>asuther</dc:creator>
    <guid isPermaLink="false">42004 at https://techraptor.net</guid>
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<item>
  <title>Veilguard Game Director Corinne Busche on Player Choice and Companion Relationships </title>
  <link>https://techraptor.net/gaming/interviews/veilguard-game-director-corinne-busche-on-player-choice-and-companion</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Veilguard Game Director Corinne Busche on Player Choice and Companion Relationships </span>

              <a href="https://techraptor.net/gaming/interviews/veilguard-game-director-corinne-busche-on-player-choice-and-companion" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/dragon-age-veilguard-interview.jpg?itok=P9G8vLmT" width="1920" height="1080" alt="Neve looking at Bellara in a chair, lit by a fireplace." class="image-style-image-header" /></a>

        
  
            We Talked to Dragon Age: The Veilguard Game Director Corinne Busche about player choice, companion relationships, and of course romancing those companions. 
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Veilguard Game Director Corinne Busche on Player Choice and Companion Relationships </span>

              <a href="https://techraptor.net/gaming/interviews/veilguard-game-director-corinne-busche-on-player-choice-and-companion" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/dragon-age-veilguard-interview.jpg?itok=P9G8vLmT" width="1920" height="1080" alt="Neve looking at Bellara in a chair, lit by a fireplace." class="image-style-image-header" /></a>

        
  
            We Talked to Dragon Age: The Veilguard Game Director Corinne Busche about player choice, companion relationships, and of course romancing those companions. 
      ]]></content:encoded>
  <pubDate>Thu, 19 Sep 2024 05:39:57 +0000</pubDate>
    <dc:creator>aotton</dc:creator>
    <guid isPermaLink="false">41933 at https://techraptor.net</guid>
    </item>
<item>
  <title>Jackbox Naughty Pack Director Discusses Game Development &amp; Creating An Opt-In Environment</title>
  <link>https://techraptor.net/gaming/interviews/jackbox-naughty-pack-director-warren-arnold-discusses-game-development-and</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Jackbox Naughty Pack Director Discusses Game Development &amp; Creating An Opt-In Environment</span>

              <a href="https://techraptor.net/gaming/interviews/jackbox-naughty-pack-director-warren-arnold-discusses-game-development-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/jackbox-naughty-pack-let-me-finish-interview-image.jpg?itok=O1fp0vSd" width="1920" height="1080" alt="Jackbox Naughty Pack Let Me Finish Interview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Jackbox Naughty Pack Director Discusses Game Development &amp; Creating An Opt-In Environment</span>

              <a href="https://techraptor.net/gaming/interviews/jackbox-naughty-pack-director-warren-arnold-discusses-game-development-and" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-09/jackbox-naughty-pack-let-me-finish-interview-image.jpg?itok=O1fp0vSd" width="1920" height="1080" alt="Jackbox Naughty Pack Let Me Finish Interview Image" class="image-style-image-header" /></a>

        
  
            We spoke with Let Me Finish Director Warren Arnold about creating Party Packs, Let Me Finish, and how they approached a "naughty" party pack.
      ]]></content:encoded>
  <pubDate>Mon, 09 Sep 2024 19:24:34 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41855 at https://techraptor.net</guid>
    </item>
<item>
  <title>The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny</title>
  <link>https://techraptor.net/gaming/interviews/discussing-vampire-therapist-and-its-historical-importance-educational-aspects</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny</span>

              <a href="https://techraptor.net/gaming/interviews/discussing-vampire-therapist-and-its-historical-importance-educational-aspects" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/vampire-therapist-interview-preview-image.jpg?itok=QvvaP_vB" width="1920" height="1080" alt="The Vampire Therapist key art with the TechRaptor interview pin on it" class="image-style-image-header" /></a>

        
  
            This week we got to talk with Cyrus Nemanti about his upcoming Vampire Therapist game where you'll identify cognitive disorders, learn a lot about yourself, and meet vampires from history.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">The Historical importance of Vampire Therapist—and Why Vampires Are So Damn Horny</span>

              <a href="https://techraptor.net/gaming/interviews/discussing-vampire-therapist-and-its-historical-importance-educational-aspects" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/vampire-therapist-interview-preview-image.jpg?itok=QvvaP_vB" width="1920" height="1080" alt="The Vampire Therapist key art with the TechRaptor interview pin on it" class="image-style-image-header" /></a>

        
  
            This week we got to talk with Cyrus Nemanti about his upcoming Vampire Therapist game where you'll identify cognitive disorders, learn a lot about yourself, and meet vampires from history.
      ]]></content:encoded>
  <pubDate>Wed, 12 Jun 2024 21:11:37 +0000</pubDate>
    <dc:creator>AStretch</dc:creator>
    <guid isPermaLink="false">41226 at https://techraptor.net</guid>
    </item>
<item>
  <title>Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences</title>
  <link>https://techraptor.net/gaming/interviews/skydances-behemoth-interview-discussing-importance-of-creating-immersive</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences</span>

              <a href="https://techraptor.net/gaming/interviews/skydances-behemoth-interview-discussing-importance-of-creating-immersive" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/skydances-behemoth-screenshot.jpg?itok=dbwehUTp" width="1920" height="1080" alt="Skydance Behemoth Interview Header Image" class="image-style-image-header" /></a>

        
  
            We chat with the developers behind Skydance's Behemoth, and deep-dive into the game's physics-based combat mechanics, player choice, and customized experiences.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Skydance's Behemoth Interview - Discussing the Importance of Creating Immersive VR Experiences</span>

              <a href="https://techraptor.net/gaming/interviews/skydances-behemoth-interview-discussing-importance-of-creating-immersive" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2024-06/skydances-behemoth-screenshot.jpg?itok=dbwehUTp" width="1920" height="1080" alt="Skydance Behemoth Interview Header Image" class="image-style-image-header" /></a>

        
  
            We chat with the developers behind Skydance's Behemoth, and deep-dive into the game's physics-based combat mechanics, player choice, and customized experiences.
      ]]></content:encoded>
  <pubDate>Sun, 02 Jun 2024 19:53:43 +0000</pubDate>
    <dc:creator>evanduine</dc:creator>
    <guid isPermaLink="false">41096 at https://techraptor.net</guid>
    </item>
<item>
  <title>Warhammer 40,000: Rogue Trader Interview - Owlcat Gets Grim</title>
  <link>https://techraptor.net/gaming/interviews/owlcat-games-talks-warhammer-40000-rogue-trader</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Warhammer 40,000: Rogue Trader Interview - Owlcat Gets Grim</span>

              <a href="https://techraptor.net/gaming/interviews/owlcat-games-talks-warhammer-40000-rogue-trader" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-08/warhammer-40000-rogue-trader-header.jpeg?itok=C5MP-U3J" width="1920" height="1080" alt="An image from Warhammer 40000: Rogue Trader Interview depicting gameplay" class="image-style-image-header" /></a>

        
  
            With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Warhammer 40,000: Rogue Trader Interview - Owlcat Gets Grim</span>

              <a href="https://techraptor.net/gaming/interviews/owlcat-games-talks-warhammer-40000-rogue-trader" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2023-08/warhammer-40000-rogue-trader-header.jpeg?itok=C5MP-U3J" width="1920" height="1080" alt="An image from Warhammer 40000: Rogue Trader Interview depicting gameplay" class="image-style-image-header" /></a>

        
  
            With our Warhammer 40,000: Rogue Trader interview with Owlcat Games, we got a look at the game 80 hours in, and learned more about the story and gameplay
      ]]></content:encoded>
  <pubDate>Thu, 24 Aug 2023 13:38:29 +0000</pubDate>
    <dc:creator>gfurino</dc:creator>
    <guid isPermaLink="false">38030 at https://techraptor.net</guid>
    </item>
<item>
  <title>How Uppercut Games Designs Chill Experiences</title>
  <link>https://techraptor.net/gaming/interview/uppercut-games-chill-experiences-submerged-hidden-depths</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Uppercut Games Designs Chill Experiences</span>

              <a href="https://techraptor.net/gaming/interview/uppercut-games-chill-experiences-submerged-hidden-depths" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2022-04/Submerged%20HD%20logo%20%232.jpg?itok=cOILp9Qt" width="1920" height="1080" alt="Submerged: Hidden Depths Art" class="image-style-image-header" /></a>

        
  
            Uppercut Games, known for Submerged and its recent sequel, Submerged: Hidden Depths, focuses on relaxing experiences -- but they're not always easy to make.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Uppercut Games Designs Chill Experiences</span>

              <a href="https://techraptor.net/gaming/interview/uppercut-games-chill-experiences-submerged-hidden-depths" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2022-04/Submerged%20HD%20logo%20%232.jpg?itok=cOILp9Qt" width="1920" height="1080" alt="Submerged: Hidden Depths Art" class="image-style-image-header" /></a>

        
  
            Uppercut Games, known for Submerged and its recent sequel, Submerged: Hidden Depths, focuses on relaxing experiences -- but they're not always easy to make.
      ]]></content:encoded>
  <pubDate>Wed, 20 Apr 2022 01:57:43 +0000</pubDate>
    <dc:creator>lmehr</dc:creator>
    <guid isPermaLink="false">31148 at https://techraptor.net</guid>
    </item>
<item>
  <title>A Closer Look Behind Space Punks' Distinctive Art Style</title>
  <link>https://techraptor.net/gaming/interview/space-punk-flying-wild-hog-interview</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">A Closer Look Behind Space Punks' Distinctive Art Style</span>

              <a href="https://techraptor.net/gaming/interview/space-punk-flying-wild-hog-interview" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2021-07/Space%20Punks%20Hero%20Shot_0.jpg?itok=_V82Aodi" width="1920" height="1080" alt="A screenshot from Space Punks showing the hero characters" class="image-style-image-header" /></a>

        
  
            We sat down with some of the art team behind Flying Wild Hog's upcoming free-to-play shooter Space Punks to talk about the game's unique visual style.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">A Closer Look Behind Space Punks' Distinctive Art Style</span>

              <a href="https://techraptor.net/gaming/interview/space-punk-flying-wild-hog-interview" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2021-07/Space%20Punks%20Hero%20Shot_0.jpg?itok=_V82Aodi" width="1920" height="1080" alt="A screenshot from Space Punks showing the hero characters" class="image-style-image-header" /></a>

        
  
            We sat down with some of the art team behind Flying Wild Hog's upcoming free-to-play shooter Space Punks to talk about the game's unique visual style.
      ]]></content:encoded>
  <pubDate>Fri, 09 Jul 2021 18:06:51 +0000</pubDate>
    <dc:creator>dwood</dc:creator>
    <guid isPermaLink="false">27426 at https://techraptor.net</guid>
    </item>
<item>
  <title>Interview - Tweaking and Upgrading The Ascent</title>
  <link>https://techraptor.net/gaming/interview/ascent-cyberpunk-interview</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Interview - Tweaking and Upgrading The Ascent</span>

              <a href="https://techraptor.net/gaming/interview/ascent-cyberpunk-interview" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2021-05/The%20Ascent%20Featured%20Image.jpg?itok=Eo2Cun7v" width="1920" height="1080" alt="The title of the game on a red background showing several warriors staring at a large corporate tower" class="image-style-image-header" /></a>

        
  
            I sat down and played a demo for The Ascent. Then I had a chance to talk with the developers about working on a game of this type.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">Interview - Tweaking and Upgrading The Ascent</span>

              <a href="https://techraptor.net/gaming/interview/ascent-cyberpunk-interview" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2021-05/The%20Ascent%20Featured%20Image.jpg?itok=Eo2Cun7v" width="1920" height="1080" alt="The title of the game on a red background showing several warriors staring at a large corporate tower" class="image-style-image-header" /></a>

        
  
            I sat down and played a demo for The Ascent. Then I had a chance to talk with the developers about working on a game of this type.
      ]]></content:encoded>
  <pubDate>Thu, 20 May 2021 19:12:14 +0000</pubDate>
    <dc:creator>tchancey</dc:creator>
    <guid isPermaLink="false">26809 at https://techraptor.net</guid>
    </item>
<item>
  <title>How Lost Words: Beyond the Page Teaches You To Platform Through Grief</title>
  <link>https://techraptor.net/gaming/interview/lost-words-beyond-page-grief</link>
  <description><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Lost Words: Beyond the Page Teaches You To Platform Through Grief</span>

              <a href="https://techraptor.net/gaming/interview/lost-words-beyond-page-grief" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2021-04/lost-words-beyond-the-page.jpg?itok=IOp1Nk1y" width="1920" height="1080" alt="Izzy from Lost Words writes in her journal, wondering if her grandma will recover from a stroke" class="image-style-image-header" /></a>

        
  
            I spoke to Lost Words: Beyond the Page developer, Mark Backler, to speak about how his new game takes players through the grieving process, one platform at a time.
      ]]></description><content:encoded><![CDATA[<span class="field field--name-title field--type-string field--label-hidden">How Lost Words: Beyond the Page Teaches You To Platform Through Grief</span>

              <a href="https://techraptor.net/gaming/interview/lost-words-beyond-page-grief" hreflang="en"><img src="https://techraptor.net/sites/default/files/styles/image_header/public/2021-04/lost-words-beyond-the-page.jpg?itok=IOp1Nk1y" width="1920" height="1080" alt="Izzy from Lost Words writes in her journal, wondering if her grandma will recover from a stroke" class="image-style-image-header" /></a>

        
  
            I spoke to Lost Words: Beyond the Page developer, Mark Backler, to speak about how his new game takes players through the grieving process, one platform at a time.
      ]]></content:encoded>
  <pubDate>Wed, 07 Apr 2021 22:18:51 +0000</pubDate>
    <dc:creator>rbevan</dc:creator>
    <guid isPermaLink="false">26279 at https://techraptor.net</guid>
    </item>

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